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About Hammers

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  1. don't know if there's a better solution, but i would be great to just have an option in the fill tool options to limit by uv island
  2. Hammers

    Blender Applink

    Thanks for the update, yeah for me it doesn't work at all sending to 3dcoat with 4.9.56 mac
  3. Thanks Sergyi, I am running 10.13.6 so as long as that's the most recent requirement hopefully all will be well. I was able to launch via security preferences to bypass the signing problem, I thought. But fingers crossed, I'll give the next build a try.
  4. Apologies if this is answered elsewhere. I just downloaded the latest Mac beta 4.9.34, with some trepidation as Catalina was mentioned...and I'm assuming since it didn't launch on my system that Catalina is now a requirement. Are there any plans to release builds that are compatible with previous Mac OSs? I'm pretty much locked, hardware and software-wise to High Sierrra 10.13 or maybe Mojave at a pinch. I have a MacPro 5,1 12 core Xeon 3.06 GHz, 32 GB, Titan X 12 GB (metal compatible), so not a slow machine, and my 3D workhorse, but not officially able to install the latest OS (which would also kill a bunch of other software that I use). Please save me! I'll miss all these new features (especially the happier Blender compatibility), and could be a long time off getting a new machine or building a Hackintosh.
  5. Hammers

    [Solved] More (similar) curve tool issues

    OK all seems ok in 4.8.23, moving right along!
  6. Very similar to this issue from 4 years back, my voxel curve tool is misbehaving badly. I'm on Mac 10.13.6 and 3DCoat 4.8.20 I can create with the voxel curve tool, and use RMB to scale points, or LMB in combination with the E key, but I am unable to use MMB or the W key for moving curve points. Wait, looks like rotate doesn't work either, with R key. Extrude and scale only it seems. Seems like the same bug with a different hat on... https://3dcoat.com/forum/index.php?/topic/16252-solved-curve-controls-not-working-fully/ Edit: I haven't tried a beta for some time it seems, so I'll download that and see how that goes. Stand by
  7. Hammers

    Retopo to UV Room and/or Paint Room

    OK I think my confusion comes from the slight inconsistency between terminology between the UV room (which I'm more used to) and the Retopo room. I think in the UV room as you make changes you Apply the UV set, while in the Retopo room you need to hit Unwrap. Thanks for the help Carlosan.
  8. Hammers

    Retopo to UV Room and/or Paint Room

    Kind of old thread here, but I'm having a similar issue working on UVs in Retopo room, but whenever I rebake to ppp, the uvs revert in the UV room to auto seams, or the old version of UVs I'm not sure. I've deleted the paint object and surface material between bakes, but to no avail. It is not honouring the UVs I've made in the Retopo room...
  9. Hammers

    [Solved] Retopo Problem

    Still a bit confused, As per your screenshot I deleted the paint layers except layer 0. No difference. The surface material is named UVMap and deleting that did the trick. To be honest I find the interrelationships between Surface Material, Paint object, UV set and retopo mesh pretty confusing. Can you point me to a nice explanation of those, for dummies? Anyway thanks for your help. Hopefully I'll google this answer again when I forget next time
  10. Hammers

    [Solved] Retopo Problem

    I'm uploading to dropbox. I did find that workaround as I mentioned. But here is the earlier version. In this version I've already merged the ribcage in the voxel room, and it still doesn't work. But Ideally I would hope you wouldn't have to necessarily. Maybe I'm missing something, but voxel layers shouldn't necessarily correspond to retopo groups etc. Notice that in Retopo, Snap, relax, brush all fail to register the new ribcage voxels. Maybe other tools too? EDIT just retried and setting to 'Snap to Nearest' seems to work, at least with the merged voxels, but not Snap to Outer/Closest along Normal, which would make more sense I would have thought. Thanks for looking! https://www.dropbox.com/s/l6fx6dlv3eyhfzk/SnapBugDemo.3b.zip?dl=0
  11. Ugh! Thanks Carlosan, I knew about that one but missed it somehow!
  12. I've just reopened my project from yesterday, and the paint is all messed up. It looks like there's something weird with the UVs, but they seem to still be where I put them. The textures look ok in the 2D texture editor though. And when I switched to the tweak room, the textures look correct. Not so in the other rooms though. I'm using Mac 4.8.04 GL64. But problem is the same loading with 4.8.18B Textures seem to export OK from File>Export object and textures, but I can't continue painting in 3D view.
  13. Hammers

    [Solved] Retopo Problem

    Thanks will do now. OK Still the same in 4.8.18B Additionally I've found that deleting part of the retopo mesh to rebuild even, a lot of the time the new geometry doesn't even conform to the outer surface of the new voxels/sculpt--- e.g. using points/faces to add points, they often fall 'behind' the new sculpture parts. Here's what I'm trying to work on: I imported the retopo mesh from Blender, no problem, brought it's geometry into Sculpt room OK, added ribs overlay layers (using vox layer I think mostly, but also curves for clavicles), then going back to retopo room, can't conform/snap the old retopo mesh to the new ouside surfaces of the sculpts. I've tried merging the voxtree, that didn't help, and tried between surfaces/voxels, also no help. This is weird and frustrating. Normally 3Dcoat is my goto for retopo! OK, I think I've found a workaround. As I already had a Surface material from a previous bake to paint room, If I delete that material, the Snap command etc. work again as expected to the outer surface. This still seems like buggy behaviour though, and only by accident that I discovered a 'solution'. Seems worth looking at don't you think?
  14. Hammers

    [Solved] Retopo Problem

    Just confirming this still with 4.8.16A Mac Brush, relax, snap tools all don't help. Merging visible voxels also no help. This is a bit of a workflow killer...