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halgfx

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Everything posted by halgfx

  1. Hello there. I'd like to suggest some brush dynamics options, the most important feature missing imho is the ability to setup a pressure decay according to the distance. It would be tremendously useful for creating wrinkles and such, also, it would boost the functionality while using the mouse. Just look at Cinema4D sculpting tool, it has many of these useful features and none of the competitors have them (Mudbox, Zbrush, 3d-coat, and even Blender), if 3D-coat could replicate all those features it would be on the edge of mouse sculpting and would allow a level of control not seen before. C4D sculpting is only subdivision (like Mudbox, except the performance is much better), so it doesn't compete on the same league as 3D-coat for sculpting (although it's by far the best non-specialized sculpting program, even surpassing Mudbox in a lot of features). At the moment, the result can somewhat be obtained by using splines and creating a custom falloff profile, but the distances may vary and it's boring like hell. From a programming standpoint, it should be easy enough, I also would suggest to make it even better than C4D and offer the options of pressure decay based on the 'real' distance and also on 2D space (like, pixels on screen travelled). It would be really awesome if you ask me. Another feature that is much needed imho but I'm afraid may take some programming effort is to undo all spline operations at once, not one-by-one. Thanks in advance.
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