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davethead

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  1. 3D Coat's UV tools are very good and I like to use them in conjunction with other programs like Max, Maya, and Zbrush. This relates to working with imported meshes and doing UV work in 3D Coat. In the UV room I would like for object lock and visibility to affect the UV preview. I can not select faces, islands, vertices or edges in the 3D view - only in the UV preview and sometimes parts of the model are widely scattered on the UV map, making them tough to select as a group. If I want to re-uv part of a mesh but leave some alone or I want to move faces from one UV map to another, it can be difficult to select the parts of the model I want to work with. Currently the object visibility buttons will ghost out the "invisible" objects, but they are still selectable in the UV preview window. If they were eliminated from this view when designated as not visible in the objects menu or they were locked when their object was designated as locked, it would be easier for me to isolate parts of the model. If the visibility and lock applied to UV operations it would allow me to do operations on some parts of the model and leave other parts alone. So I might choose to do different kinds of mapping to different parts of the model. This is currently doable if I move parts of the model to a different UV set but again without visibility and lock working for the UV preview window it is hard or tedious for me to find all the various bits that I need to move in the UV preview sheet. Being able to select elements in the 3D window would also help, but just the ability to lock or hide objects would be sufficient for much easier isolation of parts. Thanks
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