Jump to content
3DCoat Forums

fuzzzzzz

Member
  • Posts

    99
  • Joined

  • Last visited

Posts posted by fuzzzzzz

  1. This OPTIONS doesnt help ?

     

    attachicon.gifOPTIONS.jpg

    nope :)

    because its will also change the speed rotation/scale on other navigation ways, i wanted to use this icon when the pan is disable because of the win tabletpc driver, but now I know how to disable the tabletimputservice its ok :)

    for the ones who are looking for help to  disable the sevice.

     

    Just open a cmd.exe with run as admin,and paste these two lines :

    sc stop "TabletInputService" 
    sc config "TabletInputService" start= disabled 

    Thanks you guys:)

  2. @stusutcliffe

    thx you alot, i forget about the possibility to just not start the service at all.

     

    @Andrew

    thnx for the quick answer

    sorry for the point 2, as it seems that i forget to finish my explanation ^^

     

    i would meant that, the pan, zoom, and rotation icons on the 3dcoat viewport, acts strangely 

    when I used both of them with my updated wacom intuos 4( last driver). if i use the rotate , the model turn and turn and turn very fast, with the pan icon, i move so fast, and the camera of the viewport is very far from the model, same problem with the zoom icon.

  3. Thank for making the UI more robust,Andrew, this is a point that might be improved on 3d coat, i will wait before to update, currently I am on 4.013A that is the most stable version to work with.

     

    1.I also noticed another problem with my wacom, at some point 3dcoat switch from the native wacom driver to the stylus and tablet provides by window.

    it make the pan navigation, unable to work, i have to switch on any other app, like Chrome, and then come back on 3dcoat so the pan is enable again.

     

    2.Another problem with the viewport and tha tablet, is about the two icon on the top of the viewport , to PAN and rotate, it acts exactly as light wave modeler, when you have the input device set to mouse, and you are using the tablet with the naviguation icon on the top right corner of the viewport.

     

    3. can you update the steam version , because the steam_api.dll is missing and steam work is enable to link the app to the community hub, steam is a very nice place with a lot of game developers, it would be great to maintain an activity and posting some guide and video and some better screen capture, that do not give an good feedback of the app, with the noob work that are displayed on the hub.

     

    Nicolas

  4. i agree with alvordr

    Scrotie, you should describe the project you have in mind, because each game engine get advantage for specific requirement of the game you want to develop, it simply depends of your gameplay and what you need as base for your gameplay.

     

    UDK and cryengine can deal with models based level, and means that you level is just made of lot of model dispatched on a Terrain(cryengine), or into a Bsp format that describe the space of your level(UDK)

    Source engine use BSP for the level, and means that levels must to be optimized as hell before to get acceptable results, the level creation tool are too old. source SDK 2013 is perfect if you need a strong IA in your game.

    the coding is in C++ and must to be compiled with MSVC++  compilers (source + cryengine)

    UDK uses at that time the Uscript, that is a embbeded language. that give you the possibility to script and to rehandle the source code from the game code.

    This is really good to prototype a game quickly, but learning Uscript when UE4 is not supported anymore, could be a waste of time, i can't say..

    Unity is good for short game with simple gameplay , like you have to script everything yourself, or push all your money into the asset store if you can't code some important AI tools like nav mesh, path finding etc...

    it really depend of the game you want to create. we could give us our game developer experience and orient you on the right choice if you describe a bit the gameplay of your gameplay :)

  5. 3dcoat support DAE format for export. 

    the tools to convert your scene into the format that cryengine can read,  can deal with DAE, i also think that crytek has start to add FBX support, but it can be wrong,

    Scrotie you will need  a 3d app for all the common tasks you have to do out of 3dcoat.

    So if you dislike blender there is not alot of possibilities , and if you still wish to test out various game engines, like UDK, Cryengine and Unity ,maya, 3dsmax, XSI are ok with all this engine.

    Lightwave, cinema 4D, will be limited at the export level. best choice are maya and 3DSmax because of the community support over the internet.

    • Like 1
  6. looking good, which rendered engine did you use for the pictures ?

    you may add some dirty detail to increase the tone contrast , and give more variations.

    the reactors on the back are too clean , its like the vehicle has never been use, and that not what the global texture tells us :)

    anyway great work !

  7. Hello there, my name is Nicolas Kirsch, i am working on mod project on the source engine as AI programmer and modeler, i am  34 year old,  

    And i purchase for a pro licence of 3dcoat through Steam, I am now learn this base, and discover the app , and i must to say that i am very satisfied of 3dcoat, as game artist and developer,

    I used Lightwave for a long time now, but I am now using Maya 2014, that also satisfy me alot compared to what the lightwave modeler purpose this day, i haven't upgraded with the good deal that newtek had proposed this Christmas  period,  3d coat offers me, what LW modeler and Zbrush combined  shall brings in my workflow.

     

    My English is not perfect, i am french , and will do my best to be clear  on board :)

     

    i will use this topic to post some stuff made with 3Dcoat, i suppose some concept and experimentation.

    i will starting  right now and show you my first attempt with the Voxel and Render rooms.

     

    I only worked in Voxel ( excepted the horns), i will check out later what liveclay and surface specificities are exactly, there is no better method to apply than test out directly the tools and try to do something correct.

     

    Tool used : 

    Scrape

    Plane

    Muscles

    Spikes

    Snakes

     

    The turn around (1.0mb AVI)

     

    voxel_alienation.jpg

     

    • Like 1
  8. i am a source engine developer since 2004, and if you think you could use modo SE for a project of mod under  the source engine you should regret you purchase.

    For information ;

    FBX importer are available only with Sourcefilmmaker, dota 2 and team fortress 2 throught the publishing tools.

    The problem with MODO SE is that the description of the product is entirely wrong

    no full dota2 support. because no animation support

    no full source engine support, cause other engine branche of the Source engine don' t have the FBX import tool.

    for sure modo is a great 3d package, but how many people will create dota 2 items that will never being integrated into the final game ?

    probably few items on the  market.

     

    http://steamcommunity.com//profiles/76561197993105545/recommended/244290/

×
×
  • Create New...