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franhazard

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Everything posted by franhazard

  1. Thanks AbnRanger. I will try the App link. I´m with you Mike DaPrimate. If 3DCoat had all this features would be a optimal solution for freelances. (In my case) Thanks guys
  2. Well. If you have to retopo a gun cylinders probably you will need a bridge to conect both sides. Creating faces would be almost imposible as all cylincers are inside another big one. Also would be a great implement if the bridge has a segment count to divide along the bridged area. I guess again Maya is what i need here. I miss the bridge in retopo room but i miss even more to have a box modeling room with most common operators such as bridge, bevel, extrude.. and so on. Thanks for the replys
  3. Hi there. I´m wondering how to bridge between holes. And if it´s posible to set segments along the bridges. Thanks!
  4. This is something i do really miss in 3DCoat. Some kind of modeling room to create base poly meshes and box modeling. That would be really amazing to have.
  5. So, i guess the best way to do at the moment is still export and check in external app? I´m very newbie in 3DCoat but i miss a lot some polymodeling tools. I hope someday 3DCoat will work with subdivisions aswell so could use some sculpting brushes as in volxel room.
  6. Thanks Tony. I knew that process but i was looking for deleting all points i´ve created accidentally inside the mesh etc, at once. In Maya you just need to select all the vertex in scene with a rectangular seleccion and press supr. Is there anyway to do something symilar in 3DCoat or i have to import in Maya to chek those missing vertex?
  7. Hi, When using the Points and Faces retopology tool sometimes it draws points on the screen space if you click outside the model and they are not snnaping any surface. Is there any way to delete all non welded points such as maya when select vertex and delete? Also i found really odd when retopo colors changes when you add a new face.. Thanks
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