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Same on my side. Have that coil flipping, too. A lock for framerates would be nice
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[Gelöst] Fehlerhafte Voxel Farbe ?
Malo replied to Spacetime's topic in Fragen und Antworten zu 3D Coat
Such dir einen Shader aus der dir gefällt, und mache den zum neuen Standart Shader. Das sollte das Problem lösen. -
[Gelöst] Fehlerhafte Voxel Farbe ?
Malo replied to Spacetime's topic in Fragen und Antworten zu 3D Coat
Nein, sollte nicht so sein. Treiber und so sind auf dem neuesten Stand? -
[Solved] Not all retopo meshes baking while using correspond to name
Malo replied to Hdharris's topic in General 3DCoat
Try it without space in the words. Delete the space or replace it with _ or - Like Main_Body or Main-Body And try it again -
3DCoat 4.8 BETA testing thread
Malo replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Yep, sounds very similar, not as noisy as in video but yes, i hear it. This sound only appears if i move the mouse in the viewport. -
3DCoat 4.8 BETA testing thread
Malo replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
I think the same. Its the gpu. Its not from the speakers. -
3DCoat 4.8 BETA testing thread
Malo replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Thanks for the reply. I will take a look over it. -
3DCoat 4.8 BETA testing thread
Malo replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Got a new PC and everything is updated Win10 64 bit GTX 1070 with 8gb 16GB ddr 4 Intel i7 8700 3.7 Ghz I have installed Version 4.08.06 DX and now i have a scratchy sound that comes from my pc if i work with 3d coat. Never had such a sound with win7 or older Versions with 3d coat. If i move the mouse in the viewport, i hear it, it sounds like an old modem. If i dont touch the mouse, the ugly sound is gone. In UV-Room it is more notecible as in the Sculpt Room. Dont have this scratchy sound on my other programms. It only appears in 3d coat. Any idea, what could causes that sound? -
Kann dir leider ned ganz folgen was du meinst. Wie viele Meshes du hast spielt keine Rolle, und mit snapping hat das auch nix zu tun. Das prinzip ist jedenfalls, das die Layer im ScupltRoom genau so heißen wie die im RetopoRoom. Nur dann beeinflussen sie sich nicht gegenseitig.
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Du hast das schon richtig erkannt. Man muss aber auch richtig vorgehen. 1. Voxtree Layers und RetopoLayers müssen die selben Namen nutzen. Beispiel: Kopf mit Brille Wenn Du einen Voxtree Layer mit Kopf hast, muss der RetopoLayer für den Kopf auch Kopf heißen. Und du hast einen Voxtree Layer mit Brille, dann muss der RetopoLayer für die Brille auch Brille heißen. Dann beeinflusst die Brille nicht den Kopf beim baken und umgekehrt. 2. Name Correspondence muss angeschaltet sein. Ohne das klappt das ganze garnicht beim baken.
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(InstantLight) real time pbr renderer WITH GLOBAL ILLUMINATION
Malo replied to Michaelgdrs's topic in InstantLight Real Time Render
Congratulation for the final release. -
[Solved] My texture gets distorted outside of 3dcoat ? Help
Malo replied to meandearl's topic in General 3DCoat
The problem is your Ngon on your model. 3d coat triangulate it different as your Pepakura. That causes the problems. Triangulate your mouth and paint again that area.- 4 replies
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- pepakura
- uv mapping
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Tweak Room can't select objects
Malo replied to blackant Master's topic in SOS! Only for urgent help
You dont need to expolde your objects. You could do that while baking. Simple check Name Correspndence for Baking. You find it in the top row under Bake. All you have to do is to name the voxel objects and retopo layer with the same name. -
You could rightklick on the object or in the Voxtree Layer and use extrude. That gives you a nice offset over your object.
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Nice