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dimitribastos

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Posts posted by dimitribastos

  1. I'm working on a t-shirt texture for a characteron Per Pixel Painting but my normal map isn't work as expected on Modo 901. Please, refer to the images.


    Here is 3D Coat. Ever​ything is ok and working just fine. Please, note that some difuse layers are hidden.

     

    3dcoat1.jpg

     

     

     

     

    Here is an image of Modo 901, without normal map texture. Everything is fine:

     

    3dcoat_semnormal.jpg

     

     

     

     

     

    Now with normal map:

     

    3dcoat_comnormal.jpg

     

    I even tried to invert the Green Channel but it doesn't worked. Some help would be nice.

     

    Thanks in advance.

  2. I want to creat some folds on a shirt using 3D Coat, then baking the detail into a displacement map.

    post-38641-0-96736900-1439838598_thumb.j

    I imported a low poly object then added detail (without voxelization and subdivided a few times). Then on Retopo Room imported the original low poly that already have unwrapped uvs.

    post-38641-0-91249000-1439838739_thumb.j

    More subdivision on the mesh would be better for displacement, right? I clicked on the Subdivide layer button on the Retopo object. The result:

    post-38641-0-31388200-1439838617_thumb.j

    What happened?

  3. I'm still learning. Only a few days ago I decided to do more than sculpts.

    I guess this option means that you can import displacement/depth into PPP workflow but 3D Coat will treat depth layer as a bump or normal map. No actual displace will happen. Don't know if I'm right though :(

  4. Don't know it this is the best place to ask, but it is normal a slow behavior on the computer regarding creating AO and Curvature maps and even enable or disable layer visibility for a 8k smart material on a simple low poly mesh? I have a I7 3550k, 16gb ddr3 and GTX 970 4GB, 3D Coat 4.5.10

     

    EDIT: also, everytime I will use Fill Tool with Smart Material 3D Coats warns me that the process can take a long time. I can only press OK or CANCEL using keyboard. Mouse becomes unresponsive.

  5. AbnRanger, thanks for your response. The vídeo helped a lot.
     

    But I have one question though. That polygon count that I need to set initially is a globally count, right? I imagine that if I have a lot of meshes, this could cause some trouble. Can I adjust per object the polygon count to optmize the overall density of the mesh? I imagining that subpatching can do this, or am I wrong?

    Also, somewhat related... but it is possible to have two depth maps? I would like to use displacement to create some folds on a shirt and have microdetail as well.  So I would need a map exclusively for folds to be my displacement and other map with fabric microdetails to be my bump or normal map. Can't figure out a way to this.

    Thanks. ​​

     

    EDIT: maybe creating the folds, and then exporting displacement and then importing again to create microdetail? The problem is that seems like microdetail stuff is more on the PPP workflow which can't import displacement.

  6. Hi there. I decided to try 3D Coat for painting my models, but I'm stuck with a problem. My painting with smart materials and even without them are really low res. I'm painting 8k textures but they doesn't show that way on the viewport.

    Smart Materials on Preview are just fine. But when I paint them they are ugly and low res though. Please, look at this gif to see the problem: https://gyazo.com/91a905f970b07e480b268b04322ced6c

     

    Also, does anyone have a link for  shared alphas, stamps and smart materials? Thanks.

    post-38641-0-65042500-1438975884_thumb.j

  7. Beautiful work.

    Could you shed some light on what technique did you use for the hair? I love'em.

    Hey, thanks!

    The hair was made retopologizing the sculpted hair, then separeted in various individual segments. After that, some edge loops were created and then pushed outwards. The final look is subdivided.

     

    hair.jpg

  8. Well Done Dimitri , well done.

     

    Thanks, man. :)

     

    Really very nice work Dimitri. I've featured you on my blog: http://www.christoph-werner.de/2015/04/01/featured-artist-dimitri-bastos/

     

    I hope it is ok for you. If not, drop me a pm.

     

    Best wishes

    Chris

     

    PS: Where are your first images? I see them currently broken here in the thread.

    Thank you very much, Taros. I'm really honored for be featured on your blog. Thanks for this.

    About the other images, their links are dead. I will upload again and edit all my posts. Thanks!

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