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dayoldy

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Everything posted by dayoldy

  1. Hi, I'm wondering if there are resources around here related to a prototyping work flow between Rhinoceros CAD and 3D Coat sculpting (with 3D printing as the output). If anyone has insights they'd be willing to share, I'd be grateful. Thanks dayoldy
  2. Greetings all, I'm a digital artist designer who graduated art school not that long ago with a degree in Visual Effects & Motion Graphics (VEMG). I had wanted to update my skills. VEMG encompasses a whole spectrum of technologies related to making visuals that fool people - mostly effects for commercials and movies. So 3D modeling was just one of many aspects covered. The training I did receive in 3D modeling was on a very basic level. I did experience some box & strip modeling, rigging, and animation in 3DsMax. And also I did a little subdivision sculpting within Cinema 4D; but I've never taken a 3D project from start to finish in a work flow built for games or video. So I know very little about the specifics of UV mapping, topology, or rendering-based technologies like ray tracing & shaders. When I was graduated, I had the opportunity to take a different path. I started doing some practical design/prototyping. For that I had to train in CAD with Rhinoceros. I loved being able to prototype real-world objects using CNC milling or 3D printing. The CAD environment, with its NURBS and T-Splines is precise and a perfect fit for those output technologies. But CAD is stricter and less flexible than strip modeling... plus it is really weak when it comes to producing organic shapes and textures. I can see how 3D models can be "organically enhanced" through painted UV maps (and it does look like 3D Coat has a lot of great tools for that).... But that stuff only works for screen-oriented products. Real-world prototypes need real-world volumes & textures. I'm really intrigued by the voxel paradigm within 3D Coat and I'm hoping I might find a workflow that enhances Rhino CAD models with Coat sculpts... I'm not thinking it's going to be easy; but I'm hoping that it could be... I've played with ZBrush a little; and I was taken aback by the complexity of its unique UI and its strategy for subdivisions. I'm perceiving there would be a steep learning curve. So I pointed my self at 3D Coat. Coat's interface is also a bit confusing and overwhelming to me as well; but it does seem a little more conventional, and therefore might possibly be more intuitive for me. My main problem at this point is that everything seems so oriented toward UV mapping. As I said I'm hoping that I can find a usable Rhino/3D Cat workflow that avoids everything but actual geometry and practical sculpts. Thanks 4 listening dayoldy
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