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Equiso

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Posts posted by Equiso

  1. On 8/29/2017 at 7:17 AM, AbnRanger said:

    That happens when you are zoomed way out. The Gizmo is proportional to the scale of the primitive, as it should be. However, I noticed that even zoomed in, when in orthographic view, some transform widgets are obscured by others. For example, the global scale widget in the center is obscured by the axis scale widget. Andrew really needs to revisit these from an orthographic view, as most modeling will be done from that view.

    I know what he will say..."you can make the same transforms from the Tool Options panel." But the problem with that, is, we don't need a work-around. We need the tools that are there, to work properly...not find a detour around the ones that don't.

    Sometimes I missed a second undocked view to be able to edit there, while having the second view as a reference. Or a quad view. This might be cool for drafting hardsurface.

    • Like 2
  2. Thanks dude, I'll try that as soon as i finish a project - deadlines u.u- However, as you point in the beta topic, i think it's an obj issue from Modo side. I think it's a seneca or farfarer plugin that let you export from the item tab. That obj exporter works fine with the uv set issue. 

  3. Referenced fbx import. Sometimes, having this will make things  so much easier. Example,
    Exporting an "exploded morphed" mesh,
    bake,
    export unmorphed.
    Done
    The good thing about this, would be having several fbx. Marmoset, Max, Modo have this so i thing this may help to have a cleaner pipeline.

  4. Trackball rotation a la Modo. Once you get used to it, there is no way back. Also, the smart material preview tends to reopen too much often. It can be frustrating to be closing it every time it's pop up. A fill by connected  and some basic loop selection for masking would be very welcome.

    • Like 2
  5. Just Tested the new pbr functions. I loved it, it simplifies a lot working a shading - in less than 10 minutes i had my materials setted up in cycles with jst minor tweaks : O! -

     

    feedback:

     

    - When Painting "pbr" With brush and switch to fill. The smart material preview stays minimized. However, if you switch from fill to brush it resets and open again. It should only open when you activete the whole "pbr painting" thing. Having to minimize it all the time can be annoying sometimes. 

     

    - Being able to rotate environment trough horizontal axe. Currently we can only do it on the vertical one. Most of the time it's ok, but in some models, like a hammer or an airplane that rotates a lot it's important to check how the material will behave in diferent situations.

     

    - For materials that are not for an engine, sometimes it's better to tile textures and mix shader layers with a mask texture. Is it posible to bake each layer of a smart material into square textures to tile and be used on an coated material? the workflow seems perfect for videogames, but it doesn't seem to totally integrate for rendering.

     

    - This one is just personal preference, can be ignored but people from modo and blender will appreciate.Trackball/ orbit rotation. Seems a little thing, but some times i miss that so much!

     

    Thanx and continue with the good job! 

  6. Hi there!

     

    I'm a happy 3d-Coat user for a year now. Just realised that i had never posted any of my work. Very bad thing, so, time to break that!

     

    I'll try to be more active on forums from now. I believe this is an important part of the cgworld i was completely missing.
     

    Here is a Wip of the project i'm working . Based on a concept from "Boris_Bakliza"

     

    https://m1.behance.net/rendition/modules/75738371/disp/eac8340d74369155d3a9b0cf1e8dcae5.jpg 

     

    Still a lot of texture left . I'm testing Ptex for it, 

    -The dead fox is blocked, however i don't know if i will use fur or geometry. Some experiments of that will be showned soon. And props will be made once I posed her in blender.

    -She is lacking ears, as the fox hide them completely.

     

    Thanx for watching!

     

     

    post-38780-0-82040600-1414354948_thumb.p

    post-38780-0-64134700-1414355651_thumb.p

    • Like 2
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