Hi! In per pixel painting I use several UV sets and there is some inconvenience in tech nuances. I have 5 meshes, 5 normal maps, I import all the meshes separately with their own UVsets. then I start importing normal maps. If I import them separately they looks correctly, but I no need a bunch of layers with same name "Normalmap" it makes workflow little messy so i'd like to optimize this bunch and there are 2+ ways to do that:
1st one is to import other normal maps into the same layer, I did this in early version of 3dc, but 4.5.16 has issue about it.
2nd way is place all normal maps into the folder.
But! both ways finds same issue: normal maps get messy uv seams, because of kind a smoothing algorithm. seems like the program is trying to smooth pixels between uv shells. Is good for all maps except of normal maps
Is there a swith smoothing switcher somewhere? If it isn't make it please!
Thanx!