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Visitor

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  1. @visitor

    this new one is the type of thing that i wold like to do myself,

    first the use or light(and shadow)

    then the bump texturing on floor(maybe a bigger map),pilars and surfaces!

    and mostly the shader for the mummie ( paralax spec?)

    althoug relief shaders are the most cool for better details,what you think?

    hey, sounds good!. :good:

  2. @visitor

    nice work!

    so you can take the model into unity,but you loose detail on fingers and such cause of retopo?

    i think its good to think in retopo for animation!

    that way you can even animate walks,and even facial expressions with bones(no morphs yet)

    anyway for *bas-relief* on temple fachades you better use normal maps in flat plane

    Part of the reason why I lost so much detail is because I didn't retopo it. I just decimated the model and baked a normal map for the low poly mesh. It was just too difficult trying to retopo a posed model in 3D Coat last year. Well for me anyway :)

  3. Update: OK installed it, how it works? But what I see is great. Well done. This venus has some wrong areas, you know already. Fingers on hands and feet are difficult to understand, especially the right foot. :drinks:

    How do you find 3DC? The last build I mean. I'm impressed.

    I lost some details when decimating her and baking out the normal map. Although even before decimating her she was a little lacking in detail around the finger nails and eyes. I couldn't add any more detail because that would've meant increasing her resolution to something like 64 million polygons. eek!.

    As for her body shape, I agree, it's far from perfect. Although I must say the original sculpture isn't perfect either and so some parts I deliberately made them different to the original. For example her legs in the original model are a little strange. Interestingly the toes in the original sculpture are slightly squarish and so I decided to reproduce that. For some reason I thought her square toes looked stylish. They remind me of some of those old Russian sculptures with the deliberately angular forms. :)

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