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@visitor
nice work!
so you can take the model into unity,but you loose detail on fingers and such cause of retopo?
i think its good to think in retopo for animation!
that way you can even animate walks,and even facial expressions with bones(no morphs yet)
anyway for *bas-relief* on temple fachades you better use normal maps in flat plane
Part of the reason why I lost so much detail is because I didn't retopo it. I just decimated the model and baked a normal map for the low poly mesh. It was just too difficult trying to retopo a posed model in 3D Coat last year. Well for me anyway
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Update: OK installed it, how it works? But what I see is great. Well done. This venus has some wrong areas, you know already. Fingers on hands and feet are difficult to understand, especially the right foot.
How do you find 3DC? The last build I mean. I'm impressed.
I lost some details when decimating her and baking out the normal map. Although even before decimating her she was a little lacking in detail around the finger nails and eyes. I couldn't add any more detail because that would've meant increasing her resolution to something like 64 million polygons. eek!.
As for her body shape, I agree, it's far from perfect. Although I must say the original sculpture isn't perfect either and so some parts I deliberately made them different to the original. For example her legs in the original model are a little strange. Interestingly the toes in the original sculpture are slightly squarish and so I decided to reproduce that. For some reason I thought her square toes looked stylish. They remind me of some of those old Russian sculptures with the deliberately angular forms.
Venus faun and a fish
in Finished Projects
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hey, sounds good!.