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phrase

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  1. phrase's post in What's the proper map assignments from 3DC to 3ds Max? was marked as the answer   
    Specular map should go to VRayMtl's Reflection map and Gloss to Glossiness. There may will be need some adjustments to these map if you gonna use Blinn or Ward BDRFs. I never change Highlight glossiness, leaving it as it is.
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