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tibosenpai

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Everything posted by tibosenpai

  1. Well that worked ! thanks a lot ! I'll be able to work much faster now ! Thanks and sorry for the newbieness
  2. That solved it ! Now I can work much faster ! Thank you so much ! Sorry I was such a noob !
  3. Hi, thank you for your answer. The import uv as tiles didnt change anything to my problem I didnt want to confuse with too many details but I figured out a way to work I'm importing each object separatly from maya into 3dc, painting it and then merge the texture maps together in photoshop after exporting all diffuse maps from 3dc very heavy process for the computer as I need to have 3dc, maya and photoshop opened, so I delete geometry from the 3dc scene when the computer runs slow, keeping only the necessary objects to have a reference... didnt succeed merging the uv's of several objects into one and only uv map, so this is the only solution to me, so far as I my knowledge of the software goes.
  4. All right this might be easier. my question is : I have to texture all of these items in a hand painted technique, how would you do it? in 3d coat, naturally. here is a screenshot : http://image.noelshack (dot) com/fichiers/2015/06/1423134802-635587504242320755.png
  5. Yes I was looking in that section yesterday but... sorry maybe I'm stupid or I can't see what's in front of my eyes, but apart from selecting the different objects in the upper bar and tweak them I really can't seem to understand how to drag one UV set to another ... I tried to select some UVs in the uv preview of my bumpers, "copy uv" them and paste them back on the bodywork screen but nothing happens..
  6. That sounds like my solution, but how exactly do you do that ? In the retopo room I can't seem to be able to grab anything, and the UV preview remains empty.
  7. Sorry,as I can't edit that earlier post, here is a new, more clarified one : Thanks you all for your quick answers ! But sadly I can't seem to make it work just yet ! -When I import an obj file I don't get a "separate instances" option, and I can't select more than one object to import -I don't have that paint objects panel . I have the sub objects panels, but it only shows 5 objects/groups out of the OBJ -I saw Connective picking but it is still easily going over unwanted surfaces. Let me clarify a little bit ... I have a van that I modeled with a high amount of details and props, of course I'm not expecting a software to take it all at once to texture, so I selected the "props free" van bodywork (which includes bumpers, headlights, rims etc) and exported that from Maya, which results in one .OBJ file. what I'm expecting from that is to obtain my van in 3dcoat, with all my different van-parts in sub-objects and being able to lock/hide them and paint freely ! But ! When I import that OBJ file to 3d coat, despise displaying it correctly, my sub objects panel does not seem to differentiate each part separatly, apart from like one tire and the naked bodywork, the rest is merged together under the group's name that I created in maya initially, and I cant open them in 3d coat... see by yourself : noelshack ( dot )com/2015-06-1422956835-exapmle.jpg A solution to that is to ungroup everything in the maya file and then export everything in OBJ, but it seems to create a respective UV set to each object ! is it possible to have every object on a single UV set ? So I tried to use the 3d coat app link that works really well, but for each object it also creates a new UV set since I merge new objects in the scene !! and it ends up being very slow.. I'm really struggling to expose my problem in simple terms, haha... please tell me if this is confused
  8. Thanks you all for your quick answers ! But sadly I can't seem to make it work just yet ! -When I import an obj file I don't get a "separate instances" option, and I can't select more than one object to import -I don't have that paint objects panel . I have the sub objects panels, but it only shows 5 objects/groups out of the OBJ -I saw Connective picking but it is still easily going over unwanted surfaces. Let me clarify a little bit ... I have a van that I modeled with a high amount of details and props, of course I'm not expecting a software to take it all at once to texture, so I selected the "props free" van bodywork (which includes bumpers, headlights, rims etc) and exported that from Maya, which results in one .OBJ file. what I'm expecting from that is to obtain my van in 3dcoat, with all my different van-parts in sub-objects and being able to lock/hide them and paint freely ! But ! When I import that OBJ file to 3d coat, despise displaying it correctly, my sub objects panel does not seem to differentiate each part separatly, apart from like one tire and the naked bodywork, the rest is merged together under the group's name that I created in maya initially, and I cant open them in 3d coat... see by yourself : noelshack ( dot )com/2015-06-1422956835-exapmle.jpg So I tried to use the 3d coat app link that works really well, but for each object it creates a new UV set since I merge new objects in the scene !! I only need one UV set since I've layed out everything .. I'm really struggling to expose my problem in simple terms, haha... please tell me if this is confused
  9. Hi ! I'm new on this forum and on this software ! I'm a french animation student in India, and am looking forward to using 3d coat for texturing ! I'm having a problem, and I can't seem to get the answer anywhere on the web .. I exported a selection set from Maya in .OBJ (it's a van, so I selected the wheels, bodywork, headlights etc.. and exported selection in OBJ) It opens well in 3d coat but how can I isolate objects so that when I paint for example the van's bodywork, I don't accidentally paint the bumpers or anything ! There must be a way to lock the objects, so I can only paint on ONE object while the others remain intact around it ? I see that "hide" option but the list it gives me doesn't even include all my objects, and I need an overview of all objects when I work... Same thing for the freeze option. Can you help me ? Thanks in advance
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