Ballistic_Tension
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Posts posted by Ballistic_Tension
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Oh yeah I am digging this layout .just last night I was getting at why that border in the way or its in the safe zone thank you both.
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I just looked up paintstorm and it looks great ill try the trial or just drop the 20 on it. does it support tablet I have a (bamboo) . I try to use Krita and inkscape but I mostly get aggravated with them .
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Great video Digman : Just to be sure when in the Retopo Room > High_poly is S [1X] VOLUME 5 and over on right side under RetopoGroup 1 Low Poly is Volume 5 _copy000 . these 2 must be highlighted when baking? Also just wondering what is/why is there the Volume5 layer in the PPP room ? why 3dc adds that meaning is it the high poly being named the same ,or its just a extra/new blank layer to work in?
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Digman is on his game as always You Are DA MAN Digman koo koo ka choo
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Did a test on cube and Yes same thing happens exactly as you described . I am on 4.5.03 win 8.1
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Did you use a stencil before click on close to make sure. I do not think that is it but worth a try it happens to me on smart materials from time to time.
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Just wondering if your geometry is a object that you picked/choose (a 3dcoat premade) at the splash screen >Paint (per-pixel) then from the paint room tried sculpt room.? or is it a obj. imported in from another program? also When in sculpt room with the disappearing object go up to View > click on show poly object in sculpt room just wondering if that lets you see it is all.
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so you vox hide a area then did some work along the seam ? or this is showing up when you hold ctrl and unhide that area talking that it is raised up that little bit. I have the same build 4.5.03 win 8.1 and tried to reproduce could not. I did get a rough edge like you had when did smooth out where they meet but just increased res once to smooth out or Resample to increase as needed.
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you will see a Tool Option screen when you bring it in on the top left you should see APPLY HIT THAT when your ready to confirm to bring your model in.
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1ST I would save what you have then you could try in sculpt room VOX TREE then where your mesh is under that Right Click brings up a long menu up near the top is To Global Space and /or To Uniform Space im not sure what the difference is betwwen the two try clicking on one of them .( if it in red on the bottom NON Uniform ) this will clear that up. I am not 100% sure on this hope it helps.
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Blaster did mention of old toy theme so I have atleast took some photos of some old toys.. I might give this next challenge a go..
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Also on the Preview Options panel under where it says More Tiling hidden/auto/shown under those check if it says From Camera or Cube Mapping / From Camera you will always see your stencil / Cube Mapping you will see it on your model under brush .. next to that is what % you want to see of it .. there are also other options in that tab UV,Sphere etc . I am a year in with this program and the more I use it the more I love it.
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Ye-Old axe Looks great love the extra blade length and detail in/on it . inspires me to pick up my battle axe I started some time ago ...
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Just wondering on Cycles in Blender. The best set up I could find seams to be the Roughness / Metalness work flow with Save Glossiness as normal map Alpha Channel . In Blender color map to Glossy BSDF (0.050) that to a Mix node . and the alpha normal map to the FAC. of that mix node . for a metal looking obj. Ill try and post shots. also in 3dc Render have to add Gamma (2.5) then render out to look same as in blender.
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watching the Vox Layer tutorial he has the football player arm and in the E panel chooses closed spline then draws spline across the arm around the whole/backside also . I am only getting 1/2 front of the arm. I can not figure how he marks through the back side of the model to get that full band around it ? I do have ignore backfaces on also tried it off.. in Voxel s mode also.
I am using 4.5.03 now when I try too close the spline on last green square it just disappears . I am using the Closed Spline in the E panel mmmm
Ok I had Depth Limit on turned that off also now all works thanks for the answers it was driving me crazy.
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Up on the top header there are 3 spheres blue green and gray there IS a X on the green sphere which is Opacity / Color it is turned off is all . Click it to turn on and welcome to The coat factory I was you a year ago and made the same oversight.
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thanks Blondie my eyes can relax again ( 50 and over club) that white is just to bright . The site does look more professional but I liked the pilgway home schooled kinda look . hopefully I wont have to keep logging in .I hate typing.
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3dcoat has a new web layout/look .? just want to make sure of this as I would of thought a announcement would of been posted is all thought it might of got hacked redirected . its day one but I liked the old one better already. The home page has no green in it as this color I associate with 3Dc the Logo 3DCOAT is blocky text the A looks kinda like a R . As I didn't see the reg Logo I was suspicious. For me the white background and blue text in the furon is thumbs down . just my opinion change is a good thing. green is the new blue
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I just had this problem but in the Render Room .I had show Voxels off in the paint room as to show the (low poly) mesh and painted on it with normal map then went to render room and saw the voxel overlay lol. funny thing was I went to the sculpt room moved the (high poly )Voxel over and rendered both .
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I want to have the blob tool have more thickness when conn/done. I can not find where this is done ? I think up in header the On_Plane box and then the Plane OPT. which I can not find info on this section. sculpt room using voxel .4.5.03
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I just came across your canine skeletal prim file today and it is most welcome thank you as I will use it to start my daughters dog with it . A +1 on primitives a x-mas mouse for December.
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Hey deff if you are in the paint room up top middle theres a x over a blue ball click that as to remove the x and make depth to paint also.. or are you in the sculpt room if there up top see Depth box see if its at 0 (zero)
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Buy them all what a Bogart lol take 2-3 out of each list and sell it as a Starter Kit 101 . I don't have Substance yet but its on my x-mas list . Really great that your doing well on these materials that in itself is a lot of man hours you have in them . Worth every penny.
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I will wait for the 5 in all package.
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PaintStorm Studio is going for iPad Pro
in CG & Hardware Discussion
Posted
Switching text/font styles stuck at ms shell 2 in tool options text properties and I see the list of fonts click it but does not change to it..