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Umdee

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Everything posted by Umdee

  1. Thank you Andrew and 3D Coat team for such amazing progress. The upcoming release is a must buy. I'm particularly impressed with anti-bump smoothing and was wondering if it is practical to adapt the algorithm for use as a global smoothing tool. For example, it might be possible to iterate over a mesh's vertices and apply the anti-bump smoothing algorithm to all vertices within the current vertex's region of influence. A few design decisions come to mind: How is a vertex's region of influence defined? (e.g. distance, path lengths with edge weights of 1, path lengths with edges weighted by length, etc.) Should a falloff be applied relative to the current vertex? How should the final position of a vertex within overlapping regions of influence be determined? (similar problem to overlapping dabs of a brush stroke) What parameters should be exposed to the user? (e.g. smoothing iterations, region of influence size, falloff intensity, etc.) I have no doubt, given your experience, that it is immediately obvious to you whether or not such an algorithm is feasible and how best to design it. Nonetheless, I wanted to share my thoughts for your consideration. It may prove to be a useful tool for quickly polishing sculpts.
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