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renato.aruffo

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  1. Hello, not to post only bugs (I know that is what this topic is about) I would like to show how amazing results I got with this new 3D Coat in a really fast way. I did this character for a class at Gnomon School at the begining of the year, and the platform and it armor was 100% in the new 3D Coat 4.5 This is a real-time rendering in Unity 5 with also PBR, the amount of texture edition was minimum and the results were awesome, this was my first time using the new PBR and smart material from 3D Coat 4.5.
  2. Hello, did you see my post last page? Is there any solution for that? I think 3D Coat is counting different uvs tiles as different objects, maybe that is why there are occlusion on the seems. Also the brushes can`t paint on uv tiles seams. Bests.
  3. Hello everybody. it is my first time here. I am a student at Gnomon School, and I am having a project that for a film that I have to use multiple uvs sets and UDIM textures for MAYA, but I am having multiple seams problems when painting and backing occlusion. I really want to start using 3D coat 100% of the time, but I still can't because of these bugs, which for movies are essential. As it show on the picture, if the uvs islands are on the same place, there are no seams, but when they are in another tile set, it appears. I wanted to contribute for the final release and keep using this amazing tool for every project in the future. I am already spreading the word. \o Bests everybody.
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