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rgarcia

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  • Gender
    Male
  • Location
    Atlanta, GA
  • Interests
    Traditional painting (oils and acrylics), 2D illustrations, concepting, 3D modeling, animation, landscapes / environment

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About Me

I started in art a about 5 years old ;) and never really put it down.
My work has gone through the gamut of the game production pipeline including concepts. environment art, UI art, modeling, texturing, limited, quick rigging - for proof of concept.

3DCoat is my #1 app for 3D painting (it's so fast even at high resolutions) and with 2021's features, I am excited about the traditional poly modeling they have implemented. I also have been using 3DS Max for more than a decade for modeling but, recently, I have been learning Blender and I'm liking it. I just wish it was better about the modifier stack. Max's modifiers are excellent for non destructive workflows especially with the "edit poly" modifier.  Blender doesn't have that one. 
 

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