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TomTom

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Posts posted by TomTom

  1. After importing external normal map in Paint Imported mesh mesh mode the effect of the normal map is displayed on the viewport, but I cannot export the result as a displacement map (I would like to create old-school bump map).

    Also I cannot find a way to convert it to a displacement map internally.

    PS: the mixing the expressions Height/Displacement/Bump in the workflow is a little bit problematic IMHO.

    Any tips how to solve it? Thanks.

  2. On 7/9/2019 at 6:40 PM, Shift Studio said:

    Hi I'm back at something similar.

    I'd like to convert an imported normal map to a normal/editable 3D-Coat paint layer that has (at least) a depth channel.

    Is it possible? And if no, why not? It seems like an obvious functionality.

    Thanks in advance!

    --Shift Studio.

    edit: I've changed the normal map layer to 'standard' blend and desaturated it. I can paint on it, but can't clone. Seems so strange!

    Any news about this?

     

     

     

  3. 10 hours ago, Yousung said:

    sadly
    - More on Bumped
    - More on Dent
    These two condition options seem to only work on layers with displacement applied.

    On separate layers, this option does not work.
     

     

     

     

    849257028_bandicam2021-12-1500-52-08-968copy.thumb.jpg.acf4f2710278fe54c768f1370ca3f799.jpg

    Here I painted each layer and checked Bumped/Dent.
    Layer height is applied individually.

    I was not able to get what happens unfortunately. I used this approach, no fun. :(
    But I use earlier version of 3D Coat (but it seems the problem exists since 2011 at least).

  4. Hello Guys,

    here is my problem.
    I would like to use some externelly made displacement/height images for some sci-fi panels painted outside of 3D Coat.

    My steps:
    1. I import the displacement (it appears on the model)
    2. I bake occlusion, curvature
    3. I would like to check preview (most of the cases preview simple does not shows the imported 'height/bump' effect, but I could survive that as it applies after using fill tool (but it is a bug IMHO)
    4. I would like to create an extra layer where dirt, worn parts are INSIDE the lower parts and/or On the top of the higher parts (so the worn is affected by the height map and geometry is NOT affected at all).

    - I use 'more on bumped' and 'more on dent' projections, nothing really works.
    - I copied the height info to the actual layer's height channel I'm working on (doesn't help)


    Do you have any idea how solve this properly?

    Thanks

    TomTom

    image.thumb.png.2dd6b54ea0b5eacf268e248f06ae8a6c.png
    image.thumb.png.6df8004c410bf88f66c3c59166640b9b.png
    image.thumb.png.63760f1e4fb04273acb2c64941d1f3ac.png
    image.thumb.png.c689e617d67f5afe8ce793893727b02d.png

  5. Hello,

    is it possible somehow to move the axis per object (I import multiple object at once) like  'move the so-called pivot axis to a specific position and make the projection from that specific position)?

    Like importing to basketballs together, keeping 10 cm distance between them. 3D Coat will make a new pivot/axis for them for the 'scene', not keeping original pivot (even if one of the object was at 0,0,0 when exported). Transform tool does not work for moving when it is spherical/cylindrical projection.

    Thanks

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