Thanks Carlosan.
I could be wrong, but I think I'm following the procedure in 3D coat correctly. I think perhaps my issue is on the LightWave side of things.
In case anyone is working PTEX through LightWave, this is a quick way to see the problem...
- In 3D coat, File/New, choose "Paint w/ PTEX", choose the cube.
- In the paint room, paint on the cube with some glossy texture.
- File/Export -> To LightWave
- In Lightwave, load up the object
- In the surface, (make sure UV maps are set to "PtexPlane0" on color and Spec), then turn up glossiness 100%.
I drew a wavy line on the box to verify the color mapping was applied correctly. No gaps or problems. The gloss map however is all messed up.
Any help is appreciated, and I'll follow up on the Lightwave forum as well. Thanks.
Trevor.