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artofcharly

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Posts posted by artofcharly

  1. On 6/17/2021 at 8:04 AM, AbnRanger said:

    My apologies. That wasn't what I thought you were asking. I thought you were asking if there was news about Painting improvements/features in 2021, because of the title of the thread.

    So, should I create a separated topic for my task? =)

     

  2. 5 hours ago, AbnRanger said:

    They are currently working on a GPU brush engine and a nodal interface for Smart Materials. 

    Hi, Abn

    Thank you for the answer. And this GPU-brush will give this opportunity? =) To blend colors and blur between them without limits?

  3. Hi, dear developers.

    Recently on Feb 21,2021 I recorded this video for Alexander and Stanislav and now they advised to throw it here, because this is a better place =)

    The main task, I have asked for a long time to add, is to make it possible to infinitely blur strokes to blend tones, as in Maya. Why am I not doing this in Maya? Because there are still problems with UDIM unwraps, and yet it's more convenient for me to draw masks and do texturing in 3D-Coat.

    Thank you and have a great day
    Best regards,
    Andrew.
     

    169435284_717084568988152_6402260599971950770_n.jpg

  4. Another part 

    In this part - I continue to show - how to sculpt details for the displacement map in 3D Coat, as well as how to work with different tools.

    Video content:

    0:01 - Intro

    0:05 - Message about subtitles

    0:10 - Greeting and about what this lesson will be

    0:26 - Actions for the channel growing

    0:38 - Building decor by using curves and profiles in 3D-Coat.

    6:41 - Creating columns under the window.

    8:43 - Sculpting coat of arms and decor for it

    12:03 - Creating a pipe

    12:33 - Adding Damage to the all parts of a Model

    21:00 - Export ID and Displacement by using "Export Depth Along Y"

    22:01 - What will the next lesson be about?

    22:10 - Forrender Renderfarm

    22:20 - Info partners

    22:24 - The ending

    22:41 - Preview of other lessons and playlists.

    If you like this video:
    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    • Like 1
  5. Sculpting windows in 3D Coat for displacement maps in Quixel Mixer.

    In this video, I continue to show how to sculpt details for a displacement map in 3D Coat, as well as how to work with the new Curves tool.

     


    Video content:

    0:01 - Intro

    0:08 - Forrender.com Render Farm

    0:17 - Info Partners

    0:21 - Subtitle Information

    0:25 - Greetings and info about the lesson content

    1:00 - Using primitives in 3D Coat to create other window details.

    1:26 - Cutoff tool to trim the shape.

    2:16 - VoxHide.

    4:58 - PoseTool

    6:58 - Creating a primitive for the profile of the curve.

    10:07 - Ending

    10:26 - Preview of other lessons and playlists.

    If you like this video:


    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly

    • Like 1
  6.  

    Creating a monster in 3D-Coat and rendering in Corona Renderer - without UV and retopology. Part 2.

    Video Content:

    0:01 - Intro

    0:18 - InfoPartners

    0:22 - Important information about turning on of subtitles.

    0:29 - Information having an impact on the development of the channel and the output of the following lessons.

    0:45 - Continuing to edit the proportions and details of the monster by using the different brushes.

    3:03 - Use the Pose tool to correct proportions.

    3:19 - Creating a mask and adding details to the base layer by using the Clay brush.

    4:00 AM - Adding parts with the Draw brush.

    5:25 - Using the Pose Tool to correct a pose.

    8:45 - CutOff-brush to remove unwanted parts.

    10:10 - I make special masks with the help of Freeze, in order not to touch the separate parts during the editing of the geometry.

    10:26 - Continuing to work with the Pose and Move Tool.

    10:59 - I draw additional tentacles in voxel mode with the Sphere brush. Also, again - I use Freeze and CutOff.

    11:30 Paint texture in Paint-Room and export to FBX.

    11:39 - Import models in 3Ds Max.

    11:56 - Creating CoronaSkinMtl and configuring VertexColor.

    13:43 - Lighting setup in Corona Renderer.
     
    14:15 - The ending.

    14:31 -  The ending. Video preview of other lessons. A subscription button.


    If you like this video:


    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    • Like 1
  7.  

    In this video, we’ll continue the discussion about creating a special EXR file for exporting to Quixel Mixer and getting a brush for a sculpture from it. And also I'll demonstrate a complex asset, on which we will work in the following parts.


    Video content:

    00:00 - 00:30 - Intro

    00:30 - 2:00 - Export EXR file from the 3D-Coat to create a brush in Quixel Mixer.

    2:00 - 2:25 - Import a file to create a brush.

    2:25 - 7:36 - Add content from the Quixel Mixer library. Mix by masks.

    7:36 - 9:00 - Demonstration of complex asset, which we will create further.

    9:00 - 10:21 - Creating a primitive and trimming it with CutOff tool in 3D-Coat.

    10:21 - 10:54 -  The ending. Video preview of other lessons.


    If you like this video:
    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    • Like 1
  8. In this video we will talk about how to paint a model in 3D-Coat by using PBR and then render it in V-Ray - without UV and retopology. And also at the end of the video there will be a Making of bonus with Polybrush and in the next part - a render in Corona Renderer.

     


    Video content:

    00:00 - 00:18 - Intro

    00:18 - 1:09 - A greeting and a few words about the topic of the lesson. Where to download the latest version of 3D-Coat with the ability to sculpt on layers.

    1:09 - 4:01 - 3D-Coat launching. Sculpting on layers in the Paint-room. Drawing PBR-materials. Drawing matte and glossy surface.

    4:01 - 7:17 - Export to 3dsmax without UV and retopology. Configure V-Ray Dome. Adaptive dome. Customize materials and apply all PBR properties by using VertexColor maps. Create a V-Ray Blend Mtl for mixing properties of several materials.

    7:17 - 8:00 - Information about the bonus making of.

    8:00 - 9:30 - Sculpt a basic form in Polybrush. Drawing tentacles in 3D-space by using a special plane. Using the Quick Remesh modifier.

    9:30 - 10:56 - Detailing the model in 3D-Coat. Brushes - Polish, Move and Clay.

    10:56 - 11:29 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.


    If you like this video:


    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    Production  Music  courtesy  of  Epidemic  Sound" www.epidemicsound.com

     

    • Like 1
  9. In this video, I show speedsculpting and texturing a monster in 3D-Coat and Zbrush.

     

     

    Video content:

    00:00 - 00:24 - Intro

    00:24 - 00:28 - Basemesh in Zbrush.

    00:28 - 1:12 - Detailing in 3D-Coat by using 2D-Paint, LC Crease. Adding fangs to Zbrush using ChiselCreature. Sculpting helmet by using a Live Boolean in Zbrush.    

    1:12 - 1:57 - Texturing in 3D-Coat. Sculpting tongue and bloody mass. Render in Renderman 21.

    1:57 - 2:13 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.


    If you like this video:
    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

     

    • Like 1
  10.  

    In this video, I show the sculpting process of the surrealistic world in 3D-Coat and render it in the Renderman 21. I've recorded this video a year ago. Then just added Renderman to 3D-Coat and I've set the task to create such a composition in 1 hour in order to understand the render and some 3D-Coat tools for quick speedsculpt in space.


    Video content:

    00:00 - 00:35 - Intro

    00:35 - 00:47 - Demonstration of the final result.

    00:47 - 2:52 - Creating a primitive and cutting a shape by using CutOff tool. Search for shapes by using 2D-Paint.

    2:52 - 3:54 - Adding another primitive and modeling water surface. Applying of the water shader. Use Noise for easy detailing. 

    3:54 - 6:31 -  Clouds sculpting. Using Noise tool for details.

    6:31 - 7:48 - Test render in Renderman 21. Adding details. 

    7:48 - 9:10 - Final render and post production in Photoshop.

    9:10 - 9:50 - Final result. 

    9:50 - 10:05 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.


    If you like this video:
    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    Production  Music  courtesy  of  Epidemic  Sound" www.epidemicsound.com

    • Like 1
  11. In this video, I show my first sketch. which was made on April 5, 2017 by using a new at that time tool in voxel mode - 2D Paint. This tool allows you to sculpt directly in 3D-space. It's very funny! And of course - then I've tested the new Renderman 21, which was first integrated into the 3D-Coat 4.26 version. I spent exactly 1 hour for creating this sketch.Enjoy watching!

     


    Video content:

    00:00 - 00:18 - Intro

    00:18 - 00:48 - Demonstration of the final result.

    00:48 - 1:20 - Creating a platform by using a primitive. Use a 2D-Paint brush to sketch a water splashes.

    1:20 - 4:13 - Creating a monster's body by using the same tool. Adding another water splashes

    4:13 - 8:47 - Setting the view for the render. Application Renderman Shaders and continue the detailing. Test renders in Renderman 21. Change HDRi. Setting Dof and lighting. Adding small drops.

    8:47 - 9:49 - The final render. Postprocessing in Photoshop. Demonstration of the final result.

    9:49 - 10:05 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.


    If you like this video:
    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    • Like 3
  12. In this video we will talk about the sculpt brush creation in the 3D-coat for the Quixel Mixer.

     

    Video content:

    00:00 - 00:18 - Intro

    00:18 - 1:40 - Making a Box and turning it into a tile. Cloning a tile and creating a composition.

    1:40 - 4:42 - Change the grid resolution for each tile. Tile damage with tools - Cut Off, Vox Extrude, Spikes, Split.

    4:42 - 7:05 - Turning a layer into voxels and detailing by using 2DPaint, PinchEdges, Polish.

    7:05 - 9:31 - Adding an armature with Curves tool.

    5:47 - 6:18 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.


    If you like this video:


    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    • Like 1
  13. On 11/28/2018 at 12:40 PM, Carlosan said:

    3D4Shoes is a branch from 3D-Coat build specially for a client needs.

    But the link was removed... where do you found it ?

    Hm =) I've downloaded the stable 4.28A and then clicked on the 4.28SL link under the main link =)) And then I've started to install the 3DCoat and saw 3D4Shoes =))) Then clicked again on the SL link and horrayy =) I've downloaded SL version =) ahahah =)

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