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Einherji

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Everything posted by Einherji

  1. I tested it as well, I got the full path when trying the .ms file you linked. It displayed exactly "D:\Documents" here. I have Windows 10. However, the documents path should be the same on all Windows versions since windows visa to present. They will always be stored under "C:\Users\%username%\Documents" by default. The Library however might name the "Documents" folder "My Documents". WIndows versions prior to Windows Vista had another system for documents, which is not used anymore. So any version above vista should use the same pathing in the registry.
  2. Fixed it. The problem was that Specular values in modo were set to high. So I guess the high shine I added to the pool balls where to high on the specular levels, so obviously the import worked fine, but values were a little off. Adjusting it manually worked of course. This is why I was able to fix it by manually add textures. At least now I know that it was just the specular map at this time. My obvious lacking experience with modo did not help me either.
  3. Hello! I have been playing around with modo just for funsies and I ran into a few problems after dragging a mesh through 3D coat. First of all, the applink is severly outdated, did not find anything that even worked with modo 901-10. So i exported stuff as OBJ as it does not take that much extra time really. But...My mesh is made in 3ds max, then uv maped and painted in 3d coat and I drag it into modo for rendering, but I run into a funny problem. During my painting i decided to add a better subdivided mesh of a set of pool balls to the scene, so i merged a new mesh with the scene that had higher subdiv. Naturally, I had to merge UV sets as well, so I did that and deleted the unused uv set. Did my painting done, imported into modo for render and bam..textures and everything seems to work in preview, but the pooltable balls only renders in white. The only way around it was to delete all materials and apply them manually and that was more work than I would like to have in my workflow to be honest. Also tried to drag the obj through 3ds max, also tried other extensions like fbx and lwo, but those produced more errors and the same result. Funny thing though, in modo, the colors of the pool table balls seems to be bound to a shader object in the renderer, not sure why, but it was and I could not convert it to image material like the rest of the textures. Also inspected the UV 10.000 times to see if something was wrong after the intital merge, but no, the balls were there with color and everything, even marked them in the uv editor to make sure they showed up as islands in the right place. I have never seen this before, but this lead me to think that I will probably need to rethink this workflow, it might be a bug though. Seemed to render fine in 3ds max.
  4. Hello. Been using this program for a while, just got the applink working and then a weird problem surfaced. Part of my mesh no matter what I do goes completely dark if a smart material has a layer with "More in Shadows" marked. I have used smart materials with those conditions on several occations, why does this happen? I know it's not the normals as my mesh is checked and there is no problem painting the object as long as the "More In Shadows" is not part of the smart material I am using. Tried going back into 3ds max to adjust some things though, but the normals where like they should and I export with standard materials. Weird problem, tried solving it for 2 hours now, without any progress, anyone got suggestions? Thanks!
  5. Thanks for updating it. It solved everything for me. I had one last problem and that was that even after last update, my mesh did not import to 3d coat, it opened 3D-coat and nothing happened after that. Turns out that it was because I had moved my "Documents" directory to another harddrive..did this to avoid unecessary writes and trashdata to the SSD drive which contains "C:". Windows does not solve the "move to another location" very efficiently, it actually moves the directory to another drive and link it directly, microsoft should be slapped for this solution, it's not a good way to do it, it should have been moved AND created a symlink from the old location to the new one to fool the system. To many programs rely on the original C:\%userprofile% folder. This would also explain why some programs have been acting funky. Just so people know. 3D-Coat actually installs into the redirected user profile folders, but the applink does not, there is a mismatch, so the applink will not find the exchange folder located in the directory because it's not located under C:\Users\<user>\3D-CoatV45. The solution is simple though: 1. Install the applink like usual. 2. move the applink folder called "Applink_Max3DC" located under "C:\users\<user>\Documents\" to the profile location that you chose. 3. Open a command line window with elevated right ( run as administrator ) 4. Type: cd c:\users\<USERNAME>\Documents You NEED to do this first to get the right location or else you will have a useless symlink lying in your System32 folder. 5. use the command below to create a symbolic link. mklink /d Applink_Max3DC [YourDrive e.g F:\]DocumentsFolder\Applink_Max3DC You should get a confirmation message if it was created correctly. 6. Now you need to make an symlink for the 3D-CoatV45 Folder to. mklink /d 3D-CoatV45 [YourDrive e.g F:\]DocumentsFolder\Applink_Max3DC Same here with confirmation message. You should now have 2 folders in your default profile folder that looks like shortcuts, you may want to right click on them and check that they point to the right path etc. Now test! I tested my symlinks and they work. Protip: You can also use mklink command on basicly everything and it can trick programs to think your location is somewhere it's not, hence why it's genious to use in many cases. If you use OneDrive for example ( which does not let you right click and syncronize folders (come on microsoft....) you can create symlinks to get around this. But remember to only use symlinks INTO a cloud based storage program, not the other way, that might turn out problematic. I will not go into more detail here ( yeah shutup Mr.Digression ). Just thought maybe someone else might run into this problem.
  6. Hmm, I get this no matter what I do, Manual install and drag install: I get this when I run the script or click the 3d coat applink button: -- currentINIsettings: #("UVs", "", "Default (no preset used)", "E:\games\steam games\steamapps\common\3d-coat\3D-CoatDX64C.exe", undefined, undefined, false, undefined, undefined, true, true, true, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, ...) -- scriptDirTMP: "C:\Users\Bjørn\AppData\Local\Autodesk\3dsMax\2016 - 64bit\ENU\scripts\" -- runfile: undefined >> MAXScript Rollout Handler Exception: -- No ""+"" function for undefined << -- Error occurred in anonymous codeblock; filename: C:\Users\Bjørn\AppData\Local\Autodesk\3dsmax\2016 - 64bit\ENU\usermacros\GregsScripts-g_3DCappLink.mcr; position: 41240; line: 801 -- Frame: -- tmpFilesPath: undefined -- No ""+"" function for undefined Error generated on this line: ------Get newest export.txt file------ tmpRootEXPfile = (tmpFilesPath + "export.txt") tmpMaxEXPfile = (tmpFilesPath + maxver + "/export.txt") existA = doesFileExist tmpRootEXPfile existB = doesFileExist tmpMaxEXPfile Get this when I press the Import button. -- called in expButton.pressed(); filename: C:\Users\Bjørn\AppData\Local\Autodesk\3dsMax\2016 - 64bit\ENU\usermacros\GregsScripts-g_3DCappLink.mcr; position: 78114; line: 1475 -- Frame: -- expSuccess: undefined >> MAXScript Rollout Handler Exception: -- No ""+"" function for undefined << undefined This error happens on this line: --Perform actual export tdcExpSuccessful = false if (noPrompt == true) and ((getCurrentSelection()).count != 0) do (tdcExpSuccessful = exportFile (tdcTmpDir +"input.obj") #noprompt selectedOnly:true using:ObjExp) if (noPrompt == false) and ((getCurrentSelection()).count != 0) do (tdcExpSuccessful = exportFile (tdcTmpDir +"input.obj") selectedOnly:true using:ObjExp) Nothing happens when trying to send this to 3D-coat naturally. Found some forum posts with the same error, but those were related to older 3d coat version mismatch etc. Which is not the case for me. ( I could not find the specific lines mentioned in a search at least. ) I get around this by exporting and importing back & forth. Not the first time this happens, even had problems with autodesks integrated "send to" command between 3dsmax, maya and mudbox as well. I'be been trying to find out whats wrong, could it be a steam installed 3d-coat? I had to manually update some of the code because I have my steam library installed on another harddrive. Before that the applet did not even appear, it did after i changed those lines, however, there must be something more I need to check..problem is, there is quite the few lines of code and it's easy to miss something when going through it not know what to look for. Thanks in advance!
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