Hi guys, for a second there I didn't understand why I was called a troll, but then someone pointed out the title of my post... Sorry! I guess I exaggerated with that
Anyway, thanks for explaining stuff about CUDA, yeah, on my 9800 it probably doesn't make a difference. But my drivers are up to date anyway, or at least... recent enough, I guess. I keep hearing this piece of advice in many situations, that you should update your drivers. In my experience, it never was the case that after an Nvidia driver update things would change in any noticeable way.
I do try to work from broad strokes to details... but if I use the Sphere tool for example and I set its radius to a bit too large, it gets slow and hard to paint with. I kind of noticed that if I work on smaller-sized objects and then 'Inc. res', the subdivision seems to behave better than an object at 4 times the size and lower rez... although I'm not so sure on this one... truth is, I haven't really dared to click the 'Inc. res' button too often, since things were already slow enough at the lowest level of subdivision.
I wonder if I can upload a simple scene, just so you guys can see the size of an object I would want to sculpt... but can't. It seems to me that it has to be a better way of working with 3dcoat, because I struggle with simple things like being able to have a sharp edge on an object... I don't have enough resolution to control something like that...
Anyway, it's great to know that hi rez detail is added through displacement painting. That was one of my dilemmas too. I was wondering how come I only do simple low rez objects and I have problems with that, and others sculpt skin pores in voxels... So I guess they don't.
Also, this is my first and probably only post because I don't have any other problem with 3Dcoat, it's got a simple interface and it's very intuitive, so I have no difficulties understanding it and therefore, no other questions. Thanks everyone for replying!
VM