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v_m

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  1. Applink for maya 2012 x64 worked fine until yesterday... weird enough, today it loads the plugin, but it fails to read any proc. ex: Error: Cannot find procedure "_3dcoatUI". And so on, for all procedures. It makes no sense, it's like twilight zone... So I've overwritten the old py file with a 'fresh copy', in bin/plug-ins, nothing. Since this is a python script I have no idea what's going on with it. : < and... PS: 2013 support pls, if you have the time... thanks!
  2. great tips guys, thanks!
  3. Thanks Ranger! I don't know about the cloth simulation in 3dcoat, I think I would prefer doing something like that in Maya, but the extract skin way definitely sounds interesting I want to 'draw' the cloth rather than build it polygon by polygon in the retopo room.
  4. Thanks again guys. All this talk about layers takes me to another little question... how do you guys model clothes... I tried using copy, on a separate layer, but I don't know how to do this properly, how to offset the cloth as much as I need and how to control its thickness. Is there a tutorial on modeling clothes with 3dcoat?
  5. Thanks for the tips Edit: Wait... there is a Volume mode and a Surface mode? I didn't know that... Wow, Surface mode is fast!! I only worked in Volume mode before, damn...
  6. OK, here is a scene file. I just grabbed the sphere tool and drew a round stroke. We are on the lowest level of subdiv. Even if I draw it slowly, the movement is still choppy and I get the result on the left. If I draw it faster I get the result on the right, and the image updates probably at something like 1 fps or so. If I draw it really quickly, I get something like a dot, the rest of the stroke doesn't register. Now, if I had a smaller sized brush, things wouldn't be a problem anymore, but I also want to be able to sculpt larger sized objects, so I have some control over details, as explained in the post above. Thanks again for taking the time! VM 2_strokes.zip
  7. Hi guys, for a second there I didn't understand why I was called a troll, but then someone pointed out the title of my post... Sorry! I guess I exaggerated with that Anyway, thanks for explaining stuff about CUDA, yeah, on my 9800 it probably doesn't make a difference. But my drivers are up to date anyway, or at least... recent enough, I guess. I keep hearing this piece of advice in many situations, that you should update your drivers. In my experience, it never was the case that after an Nvidia driver update things would change in any noticeable way. I do try to work from broad strokes to details... but if I use the Sphere tool for example and I set its radius to a bit too large, it gets slow and hard to paint with. I kind of noticed that if I work on smaller-sized objects and then 'Inc. res', the subdivision seems to behave better than an object at 4 times the size and lower rez... although I'm not so sure on this one... truth is, I haven't really dared to click the 'Inc. res' button too often, since things were already slow enough at the lowest level of subdivision. I wonder if I can upload a simple scene, just so you guys can see the size of an object I would want to sculpt... but can't. It seems to me that it has to be a better way of working with 3dcoat, because I struggle with simple things like being able to have a sharp edge on an object... I don't have enough resolution to control something like that... Anyway, it's great to know that hi rez detail is added through displacement painting. That was one of my dilemmas too. I was wondering how come I only do simple low rez objects and I have problems with that, and others sculpt skin pores in voxels... So I guess they don't. Also, this is my first and probably only post because I don't have any other problem with 3Dcoat, it's got a simple interface and it's very intuitive, so I have no difficulties understanding it and therefore, no other questions. Thanks everyone for replying! VM
  8. Hi, I've been using 3Dcoat for a while now, but only to sculpt very simple, low rez voxel things. that works great. I love the software and I'd like to be able to sculpt more than just very simple low rez objects... like... normal models, let's say a character. but as I try to model larger objects, even without refining/subdividing, voxel sculpting seems very slow. and I tried to only use the fastest tools, like I use the scrape tool or the smooth tool a lot. so my question is... how can you guys model detailed models in 3dcoat??? also, I read on the site that 3dcoat is supposed to work smoothly with 20mil poly (?? voxels maybe??..) models... that's crazy, I estimate that my models start being slow at 20k, not 20 million polys... or voxels... or whatever. last thing, I have a new superbeefy i7 machine with 12 GB ram and an Nvidia 9800 with 1GB ram, with CUDA acceleration (although I'm not sure it works, simply because it makes no sense, I see no acceleration whatsoever, it's all slow slow slow). so any ideas? any magic settings... things to tweak...?
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