Jump to content
3DCoat Forums

ivanz

New Member
  • Posts

    3
  • Joined

  • Last visited

ivanz's Achievements

Newbie

Newbie (1/11)

0

Reputation

  1. No, I'm talking about applink (https://dl.dropboxus...plink v1.6b.mzp), which is using obj as a temp file. I didn't have any problems with FBX (well, I mean, all was going on as i expected with FBX), but i would prefer the applink for sure, just have this kinda unclear issue. UPD: You know what, this happens with the FBX exported from that particular scene i'm having issue with too. But then again I'm not sure, why 3DC prompts you to edit these UV sets and then just ignores that.
  2. Ah, I see, thanks! But I am rather talking about the opposite direction - I'm exporting FROM 3ds max TO 3DCoat, and my mesh is having multi/sub material and 3dcoat for some reason mentions these materials as uv sets on start (like, i see these 3 for a 3-element multi/sub material with materials named 'Base' 'Copper' and 'Banner'). However, after importing i can't see these UV sets in 3DCoat (actually, i only see one of them). So I just wanted to know if that's a bug or just a side effect of some sort.
  3. I've just downloaded this app - all works nice, excepting that 3dCoat doesn't create UV sets according to 3dsm materials, although I think it is supposed to do that, since it shows the list of such uv sets on import dialog. Is it expected behavior? (I'm sorry if i am asking about something obvious, but I've been searching for 'UV set' in this topic and haven't found anything.)
×
×
  • Create New...