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Everything posted by MaxHancock
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[Solved] Vox Layer Tool to use Higher Resolution
MaxHancock replied to MaxHancock's topic in General 3DCoat
Oh! That's awesome. Thank you Carlson, Grandmaster! -
I am using the Vox Layer tool, which creates a new layer from a painted masked on the source shape. When it makes the new layer, it uses a low resolution, so it always looks a bit rounded. This is a great tool, but only if I can get sharper shape. Is there a way to make the Vox Layer tool use the same resolution as the sources it's painted from?
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I tried v4.9.42C.dmg on MacOS Mojave, v10.14.6. Sorry Sergyi, sad to report that it's still crashing by pressing one of those buttons. I also tried your previous instructions with this version, by renaming the home folder to "----3D-CoatV49". but it still crashes. Let me know if there's something else I can try.
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Something strange, I used to be able to export from the file, export and dialog using these setting seen here in the image. But it's only exporting the obj file, and not any of the textures. For it to work, I have to choose a preset with export constructor, or export from the Layers menu. 3D-coat 4.9.04 , Mac, Mojave.
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[Solved] Smart Materials and Presets transfer to new 3Dc version
MaxHancock replied to MaxHancock's topic in General 3DCoat
Ah! I didn't know about that feature! Yes that worked perfectly, thank you! -
[Solved] Mac OS Version - 3DCoat Icon for Dock
MaxHancock replied to JabbaTheNut's topic in General 3DCoat
That's odd, because I use the Mac version and I see a really nice 3D coat logo, icon in my Dock. -
Must quit 3D-coat and reopen to see painted depth.
MaxHancock replied to MaxHancock's topic in General 3DCoat
Hi Carlosan, I updated to 4.9.02 and the specular works post UV, but I still need to save and restart 3Dcoat to see depth painting. -
Must quit 3D-coat and reopen to see painted depth.
MaxHancock replied to MaxHancock's topic in General 3DCoat
I'm using 4.8.20 (GL64). Mac Version -
Every time I finish the UV mapping workflow and then start painting in the paint room, everything is painting correctly except depth and sometimes specular. I have to quit 3D-coat and reopen the file to see the painted depth and specular attributes. And at that point, painting depth works as expected. Is this a known bug?
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[Solved] Eraser tool not erasing glossiness and color.
MaxHancock replied to MaxHancock's topic in General 3DCoat
Hi Carlosan, Thanks! I found this page here that has a load of great information, but there's no mention of the Paint as Pencil there under the erase section... https://3dcoat.com/dokuwiki/doku.php?id=general:paint_workspace:tools -
[Solved] Eraser tool not erasing glossiness and color.
MaxHancock replied to MaxHancock's topic in General 3DCoat
Awesome. Thanks. I couldn't find that in the manual anywhere, but that makes sense now. -
[Solved] Eraser tool not erasing glossiness and color.
MaxHancock replied to MaxHancock's topic in General 3DCoat
Hi Carlosan, thanks, yes those Chanels are on. I figured it out. "Act as Pencil" needed to be ticked on. Now it erases everything like I expect. What does Act as pencil do? -
I applied a gloss color, with a smart material on the edge of an airplane model, and I'm trying to erase a portion of it with the erase tool, but it's not fully erasing for some reason. It seems to erase the glossiness, but not the color. Any idea what might be happening here?