tokikake's post in [Solved] 3DCoat painting To Blender was marked as the answer
Cycles and eevee may show different displacement effect along with your currently using node set-up.
eg,, Cycles only can show real dsiplacement map. about your case, Eevee simply ignore displacement map setting.
but Cycles actually use it when you set it (in property material/setting/displacement) / and cycles only use adaptive sub-D if you set it...
you may check each material >> setting > displacement. (bump only/ dsiplacement only/ both)
at same time, without your material nodes set up in blender, others can only offer guess. (as same as me)
there should be, normal/bump or dsplacement (if you currently set it) issue from your pic, but we do not know which map you currently using, and your setting values.
(and you may just need to change those node strength, distance, mid point setting I suppose)
tokikake's post in [Solved] Do I need to input license key when up-grade ? was marked as the answer
I am happy user, so I update my license to get full function for new release version..
But I do not know, where I can input my license key...
What I did was,,
1. I just open up-date manager,, install and update as usuall.
2 3d coat tell me, my license (for up-date) expired. (yes I remember it) So I close 3d coat once.
3 then I quickly purchase,, I got email, which describe
===License type: 3DCoat Individual Permanent
Valid till: Lifetime
Updates till: July 28 2023
with my key and sequrity nubmers.
4. Then I re-launch 3d coat. but this time I do not see info about license...
5, Do not I need to input my license key? if I need it (I usually think so) how I do it? I can not find menu which may open window to input new purchase license key..
I worry if current 3d coat not run as full license,, or I need to clean download and sintal (I do not hope to set/ migrate brush path etc again ^^;)
I set wrong solution topic... sorry,, solution was offered by Carlosan (below reply)
tokikake's post in [Solved] Opacity/Transparency was marked as the answer
About 3d coat, think opacity as RBGA color alpha value. To get opacity variation (add semi-transparent mat etc)
you only need to paint with alpha value. then when you hide layer 0 now you see semi transparent or full transparent with the layer color alpha value.
or you can set layer opacity , eg if you set layer 1 opacity value as 0.3, then hide "layer 0" now you should see 0.3 alpha color of the layer. (semi transparent)
The reason why 3d coat keep "layer 0" as visible,, it make user easy to color (overwrite layer 0) mesh.. (layer 0 keep alpha as 1.0 (no transparent) and color perfect 0.5 0.5 0.5 RGB) . if there is not layer 0, you may not see any suface untill you import map, or actually paint on surface in anotther layer. it make us difficult to paint.
After paint or add smart material with alpha value,, hide layer 0, then export color (diffuese alberto) map as RGBA (png, tiff etc) Then the exported color map keep alpha value.
or you can choose option to export "Black and white opacity" map with RBG color map.
Use alpha value of color , or export as opacity map (black and white) depend on which render aprication you may use.
(though I suppose most of render engine and shader can use alpha of color map correctly)
tokikake's post in [Solved] I still have question for retopo groups which divided by material then how I sculpt and bake was marked as the answer
Ah OK good news it happen when I apply UV sets and I can not keep to work with the scene, because I only get broken view.
but once I save the scene as different name, then re-load the scene. (re-open the saved file), it seems up-date all correctly. (though I should not need to re-save and open, but anyway save and re-open seems solve this issue. so it seems up-date bug (3d coat fail to show real up-dated mesh and textuers with some functions, and keep it untill I close it, change room not solved issue for me)