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tokikake

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Everything posted by tokikake

  1. tokikake

    3DCoat 4.8 BETA testing thread

    Then I hope to report one problem which I now start to play new beta ^^; (3d coat 4.8.39 SL) windows 64bit (OpenGL) Usually I do not use full window, then I often edit window size, but when I edit window size, by just drug border of 3d coat window, it again and again open start menu,,(of course I closed it), ,I do not know why it happen.
  2. tokikake

    3DCoat 4.8 BETA testing thread

    Though it may not cause any problem, but for other new users or if someone hope to know more easy way to use custom user directory, I recommend this link pdf (and Carosan already offer link in 3d coat forum topic too thanks) http://pilgway.com/~sergyi/Docs/CustomDocumentsFolder.pdf so you may only need to set enviroment "path" , as discribed. before I had used the "coat_data_path.txt" but, set enviroment path seems more easy and maybe we have set enviroment path , then know well how to set path (eg install python ,java etc)
  3. tokikake

    Blender Applink

    Yes! I really surprised because, I did not try to import textured mesh, from 3d coat to blender . (usually I start blender, then export and re-import, but sometimes I start in 3d coat, then did not know ,how plug in work with the case,,) and have not thought it is so easy! I really thanks. all your work and AbnRanger tutoriall . ( I hoped , AbnRanger would make blender applink tutoriall ^^, (because there was video for 3d max, and mode ^^; ) I always check and see AbnRanger training video when up-dated.
  4. I have not seen this problem before (or could adjust some property then do again, it have wroked,,) But about sculpt mesh (made by rotate surface), I can not manually retopo with Stroke and path. it only generate 2 side(first and end) poligons around sculpt mesh. I change stroke ,path more short (just start from bottome to middle height of mesh) but it show same. (only 2 line poligons are generated) Can someone test this scene please? https://www.dropbox.com/s/fl1c0ucuthywvht/vasetest.3b?dl=0 At first I tried to keep Suface mode (sculpt mesh), and change as Voxel mode (with dense), after all not work. change Spline points density high and low, neither not work . So I think I miss use some option,, my 3d coat version is 4.8.38.SL (windows 64bit Open GL)
  5. Yes thanks! then I think, my mesh seems too thin when I generate with swept rotation. as Tony adviced,,, (so it cause double side mesh ) if I set plenty thickness when generate , and remove curve,, and voxelize, seems work.. ( keep thin voxel mesh for bake only, copy another mesh which add more thickness and voxelize,, may work I feel,, I may try again,, this workflow.
  6. Yes I understand what Tony mentioned. but I could not clean it well about the mesh (surface) generated by the swept rotate surface tool. I tried it change as voxel . then scale,, and fill or close hall ,smooth etc , but there seems issue here or there in volume. (voxel arrange is somehow different from usuall clean voxel mesh),, then after all,, test with Surface mode. As for me, I can not find issue about the mesh. but apreciate if you test the file. (up-loaded link)
  7. Thanks to take your time Carlosan. Then as you know, I made this mesh, to test new Swept Curve option (Rotate Surface), htne it seems not work for me. but when I made almost same shape (voxel), by Primitive tool (adjust curve graph) , then Strokes tool not cause issue. I think if mesh made by swept tool (surface mode) can keep edge shape good, but cause kind of problem when re-topo with strokes tool ,, Though there may be workflow, voxelize and clean it. (I could not do it well)
  8. Of course. I hope you test it please. Here is drop box link of the file. vase-surface.3b
  9. tokikake

    Retopo - next big Step

    I really hope it too. I requested it mantis before. because 3d coat already offer kind of soft selection with transform (scale rotate) for tweak room. The problem is the pivot only along to gloval axis , and the soft selection weight only colored for face edge (not for vertices I feel) , then the weight decided by brush alpha. And Ideally hope to use curve graph for selection weight . 3d coat offer many curve option (for fall off etc), then I think it can be used to decide selection weight too. But I get reply , the tweak room will be merged with retopo room (near future). So when merge tweak room with retopo room, I hope there will be more easy soft selection and trans form tool with use curve graph to adjust selection weight (not by brush alpha)
  10. Thanks advice, but when I use measure tool, it is almost 240 mm (24cm etc), and recently i just use default settings about scale things. Then do not know how 3d coat count mesh too tiny etc.. then as you suggested, I scale up 2.5 and increease resolution with surface mode. and try more simple short path, but not generate well. I know sometimes, if the path end or start are located bottom faces, (hard angle), the area cause issue, but usually middle stroke area generate well, but about this mesh (use new curve tool) I can not generate faces well,,It try with surface mode, dense mesh, (wire frame to check) Only bottom area , generate poligons.
  11. tokikake

    Save Latice Shape in Primitives

    I think, v377 request (or serch) when we use primitive tool, to import voxel model , we can use lattice, but can not save current Lattice shape which auto-attached,, (save and load lattice option) without save as new voxel object. . I hope it too. (or if there is already way?)
  12. tokikake

    3DCoat 4.8 BETA testing thread

    I believe so ,it is most high-quarity version which I downloaded before (blender cloud, though I have no inention to PR blender cloud etc,,) then Gimp or xnconrvert viewer etc, can load it with color. (hdr version). daz studio too. So I do not know what cuase problem for 3d coat. I tried with directX version too, but it seems same. Then it is just test , (I hoped to see how it look, with use same HDRI for final render, to adjust metal mat) so it not cause me serious problem, But I hope , Andrew test with many format. (at leas about format, which t 3d coat support)
  13. tokikake

    3DCoat 4.8 BETA testing thread

    Thanks Carlosan to report. I do not know what make difference to change as grey only about these HDRI, but I tried to re-save as Open-exr with Gimp from your reply. file size becom large,, from 340M to 430M when convert garage.hdr to garage.exr (16k) But when i try to import the new saved garage.exr , 3d coat deny it to open as enviroment map. just , say "incorrect extends, look like png" .
  14. tokikake

    3DCoat 4.8 BETA testing thread

    Unfortunately I can not share them.(these are not free downloadable ones) I tried more low res version (eg 8k, 4k) about these maps, but no luck. On the other hand, I can import other HDRI EXR without problems. (So I have not found this problem)
  15. tokikake

    3DCoat 4.8 BETA testing thread

    I often forget these improtant option setting, but about this case, I keep the Grey scale Pnorama swithced as OFF (so not use it) As you can see, About imported EXRs, which I use "Panorama list" to add image,, some map show as gray scale. but some keep colors. To confirm I try to import another HDRI (16K) image as new neviroment, but it show as gray only..
  16. tokikake

    3DCoat 4.8 BETA testing thread

    I do not know when it started, but about some exr , it often lost color infomation when I use them as enviroment map. I have used some exr (blender cloud etc), then it work (eg can open in gimp, or blender , ds), but when I import them as enviroment map, they do not work for 3d coat. it lost color infomation then only generate black and white enviroments.. Is there any limitation about 3d coat env exr image ? it seems not change with (normalize or not normalize)
  17. tokikake

    3DCoat 4.8 BETA testing thread

    @Oleg_Shapo Thanks to teach me the option. I do not know, if it have been there already , I hope if future version can move these menu to another place which can be more compact and easy find.p(eg I think they can be moved as Curve layer top menu, or add one more section "Curve options" ,which controll each curve or segments postion, scale etc) Because These "Point postions" (when select segments) and "Center" x, y, z , sclale x, y, z often ,not visible without I keep stretch 3d View right side. ========= And yes finally we can use bridge tool !!! This new beta seems really good up-date for me.. (I can confirm, curve tool Swept N gener becom more stalbe too )
  18. Hi I hope to discuss about "new Curve Swept options" and correct usage. I think most of case it work as expected, (90% ?) but sometimes I see un-expected effect. So it still beta process, then hope to offer and gather user feed back. (or kind of bug report) As for me, The difficulity is, I can not clear find the rule of curve (profile) rotation (with Auto orientation, or without Auto orientation) we can adjust each profile "angle", but I do not know how proflile rotate with angle. so I can roughly adjust it, but it sometimes not work as I expected. How pivot axis is decided for the proflie "angle"? . it seems more complex when we use many profile (Swept N Gener). In this test, I use Swept N gener. main curve and guide curve are located same X Y plane. (Z is not zero,, ) and 2 profiles (Ist and last ) are pararell of Y Z plane. I do not use auto orientaion, and last profile is just generated from duplicated one, and scale a little.(so not add rotation) But how I locate the last profile, or change size, it show strange twist (almost 180? I think) Can someone find reason why it happen? For easy test, I attached coat file too. (saved with 4.8.37SL) apreaciate any help, and hope to offer more feed back about these new swept tool. swept.3b
  19. Thanks after send report, recent 4.8.38SL remove this problem I think Now I can almost make shape which I intend with each profile!
  20. tokikake

    3DCoat 4.8 BETA testing thread

    Thanks 3D coat developer teams I know all about curves tools are still in development process. No hurry . Just expect it will be offered as stable powerful tool.
  21. tokikake

    3DCoat 4.8 BETA testing thread

    Hi Oleg Thanks to test, but it is not what I reported. because you use "space" key, to set transform value, with Gizmo. Then I confirm it work. (before I reported about it too) about recent versions. But about this problem, I use Gizmo Postion values in Tool options, to locate Curve as I need. If I use same property value, for voxel object transform tool, it can locate mesh with the postion value. when "Move only gizmo not active" as I expected. If Curve tool need to use with space key, I think it only work to decide delta value from current postion. is not it? eg I need to set current curve postion as gloval (0, 10, 10). but at current only Gizmo move with the postion values. not curve follow it. https://www.dropbox.com/s/1iht79z85b6p5n3/coattest2_20190416_055658.wmv?dl=0 above link can show wmv what I asked. so if you could check really apreciate.
  22. Hi, I really enjoy to play with smart material editor of 3d coat, thanks. (though If 3d coat offer node base material editor, it is exciting too). Then I think There are few option which may offer more user experience. and at current unfortunately we can not 1. Add option to transform and rotate, each texture which used for layer proeperties (color normal, metalness etc) of Smart material . Ofcourse I understand we can still transform full material (gathered as one) with each mapping type. but it change all at same time. When combline layers for one Material, we use many textures. then sometimes I really need to rotate image along to another one. (eg add another stripe for roughness, but the direction need to rotate 90, to align layer 1 color stripe,,) or transform only tiny drop images which normal and color. 2 Save texture which include edit (in material editor texture editor), and easy copy and paste the image path to re-use for another layer properties. what I frasrated a lttile, 3d coat do not directly open the directory of currently used texure. Though I could see path ,, then can copy and paste file path, but to serch each texture file with PC file system is annoying,, then we may need to copy and paste image editor curve setting too. if it is scaled, I do not know the current scale setting is used or not,, So just right click and copy paste texture path in material image editor (with use all setting which used for the texture,) is very useful..
  23. tokikake

    3DCoat 4.8 BETA testing thread

    Is it already reproted? When use curve tools and select the curve, then move with GIzmo, even though I input value for x,y,z it not reflect current curve postion. 1. activate curve tool 2. select curve then use "transform" from curve menu. 3 with check on, move only gizmo , then To center mass to locate pivot on the curve center. 4 check off move only gizmo, then transform curve . but if I input value, gizmo only move the postion,,
  24. tokikake

    3DCoat 4.8 BETA testing thread

    Thanks now I download SL version first time, then see how Sculpt layer work ^^ if it already work as same as current non SL beta, 4.8.37 about other tools . there seems no meaning keep both beta version..
  25. tokikake

    3DCoat 4.8 BETA testing thread

    I have never tried SL version because there were too many things I need to learn, and afraid it may often clash etc,, (the discription of Andrew ^^;) But I recently see 3d coat training video about SL version,, and am interested much,, then is there demerit to use beta SL compare with non SL beta ? (I use beta version most of case, because I do not need to make product. and hope to use new future, like new spline tools etc,,) ? eg it is more often shut down ,etc?
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