Jump to content
3DCoat Forums

Hdharris

Member
  • Posts

    66
  • Joined

  • Last visited

Posts posted by Hdharris

  1. There's a problem with the latest releases: when using "0_oldschool_Paint" it doesn't use the color channel, the spec and depth channels appear to work, but the color no longer functions. when you use a different PBR material, you can see the color that SHOULD have been applied on the edges though. This happened in 4.9.11 as well, btw.

     

    IDK if it matters but my specs are:

     

    Ryzen 7 2700x

    32g ram

    gtx 1070

     

    image.png.a9b97cdbd32f6d30091a2d157d03ff35.png

  2. 11 hours ago, philnolan3d said:

    Here's a strange problem in 4.8.05, Retopo room. The symmetry keeps flipping from left to right and back every couple of clicks I do. For example I can delete a couple polys on the right side, then I go to click another in the same area and it tells me I clicked on the wrong side. So I switch to the left and the same thing happens, I can delete a few then it switches sides and gives me the warning so I have to keep switching sides. I haven't tested all tools but it does it with marking seams too.

    This was driving me CRAZY so what I did was I went into the options in retopo menu and turned off virtual mode, so that it makes actual polygons in symmetry, that removes the problem entirely

    • Like 1
  3. I am, yes, but in the videos for it even from 4.8.38, there's an 'export to' option that they use to send things from 3DC to Blender in the first place that I don't have. Currently, I have to send something from blender to 3DC before I can send anything back. I thought you would be able to open and paint a model in 3DC and then send it to blender directly, is that not how it's intended to work?

  4. Okay one thing I AM definitely having trouble with is there no 'export to' option in 3DCoat, and exporting normally to the exchange folder doesn't do anything when you hit 'get back' in the applink there, so the only way things work right now is importing into blender manually, then sending it to 3d coat and THEN using 'open in original app.' I'm using version 4.8.40, was something removed?

    • Like 1
  5. 6 minutes ago, Hdharris said:

    I apologize if this has been answered before, but I am having an issue. When i go to pick my 'exchange folder' it doesn't do anything when i hit 'apply folder' I'm not sure what I'm doing wrong

    sorry i figured it out, i needed to set it in the window to the right before i use it in the N bar

  6. Hi, I'm using version 4.8.18 of the software, and upon doing a bake of a model, I noticed something I thought was pretty weird. Instead of smooth, the texture looks really weird and pixelated. I don't know if there's any setting I messed up to cause this or not. In the hi-poly model, the lines are very smooth, but in the bake, things are very rough, is there some way to prevent this?

    Pixelated texture.png

    Smooth Model.png

  7. 12 hours ago, Obamu said:

    *sigh* everyone is so cryptic nowadays except paid tutorials, he says he would post some links but 48 hrs later none, but w/in 24 hours from him saying he would post links, he just answered some people on his Devianart account, in 3 days I'll ask him again and if he still does not answer I'll delete my comment of praise and stop following him and referencing him anymore. It's time to move on to artists who actually cares more than just exposure.

    It seems to get even any scrap learning you have to pay

    lol my guy if you don't want to support ppl with knowledge you need, that's on you, not on them for trying to make money off their skills. If you want to learn for free, figure it out yourself, you're not entitled to their minds.

  8. As the title suggests, I'm interested in the ability to save presets as actual brushes, or in a way that a preset can not affect the original brush, it's frustrating to use a preset and then to have to manually reset/alter the brush to use it again. If it's obviously available and I've missed such a feature I apologize. Also, is there a way to save new brushes in the first place?

×
×
  • Create New...