-
Posts
66 -
Joined
-
Last visited
Content Type
Forums
Calendar
Gallery
Posts posted by Hdharris
-
-
there's courses that feature that on udemy.com actually!
-
no that's the norm, it always does that afaik
-
There's a problem with the latest releases: when using "0_oldschool_Paint" it doesn't use the color channel, the spec and depth channels appear to work, but the color no longer functions. when you use a different PBR material, you can see the color that SHOULD have been applied on the edges though. This happened in 4.9.11 as well, btw.
IDK if it matters but my specs are:
Ryzen 7 2700x
32g ram
gtx 1070
-
Maybe I missed something, but in these latest versions, in retopo room, the shift to mark an edgeloop as uv with the 'mark seam' tool doesn't work anymore, is that intended?
- 1
-
blender works for this too tbh and theres an applink connected to 3d coat to boot
-
11 hours ago, philnolan3d said:
Here's a strange problem in 4.8.05, Retopo room. The symmetry keeps flipping from left to right and back every couple of clicks I do. For example I can delete a couple polys on the right side, then I go to click another in the same area and it tells me I clicked on the wrong side. So I switch to the left and the same thing happens, I can delete a few then it switches sides and gives me the warning so I have to keep switching sides. I haven't tested all tools but it does it with marking seams too.
This was driving me CRAZY so what I did was I went into the options in retopo menu and turned off virtual mode, so that it makes actual polygons in symmetry, that removes the problem entirely
- 1
-
isn't this exactly what the 'old school' material is for??
-
This is a whole new world, thank you again!
- 1
-
It did! thank you very much!!!!
- 1
-
I'm also curious why I don't have that 'export to' option in the file menu, was it removed at some point? They have the option to export to 3ds max, blender, etc.
-
I am, yes, but in the videos for it even from 4.8.38, there's an 'export to' option that they use to send things from 3DC to Blender in the first place that I don't have. Currently, I have to send something from blender to 3DC before I can send anything back. I thought you would be able to open and paint a model in 3DC and then send it to blender directly, is that not how it's intended to work?
-
After sending something to my 3DC from blender:
-
I'm watching videos on exporting from 3d coat to other apps such as blender to facilitate the use of the applink and I am noticing i don't have the 'export to' option pictured. I don't know if it's a matter of installation gone awry or what. But this is what their window looks like(top) and this is what mine looks like (bottom)
-
Okay one thing I AM definitely having trouble with is there no 'export to' option in 3DCoat, and exporting normally to the exchange folder doesn't do anything when you hit 'get back' in the applink there, so the only way things work right now is importing into blender manually, then sending it to 3d coat and THEN using 'open in original app.' I'm using version 4.8.40, was something removed?
- 1
-
6 minutes ago, Hdharris said:
I apologize if this has been answered before, but I am having an issue. When i go to pick my 'exchange folder' it doesn't do anything when i hit 'apply folder' I'm not sure what I'm doing wrong
sorry i figured it out, i needed to set it in the window to the right before i use it in the N bar
-
I apologize if this has been answered before, but I am having an issue. When i go to pick my 'exchange folder' it doesn't do anything when i hit 'apply folder' I'm not sure what I'm doing wrong
-
It did, thank you!
- 1
-
2k, but that was for the both models, so maybe separating the smaller model to it's own uv will help
-
Hi, I'm using version 4.8.18 of the software, and upon doing a bake of a model, I noticed something I thought was pretty weird. Instead of smooth, the texture looks really weird and pixelated. I don't know if there's any setting I messed up to cause this or not. In the hi-poly model, the lines are very smooth, but in the bake, things are very rough, is there some way to prevent this?
-
5 minutes ago, Malo said:
Try it without space in the words.
Delete the space or replace it with _ or -
Like Main_Body or Main-Body
And try it again
You. Are. A. GENIUS. Thank you so much, that's it!
-
In my project I have a character and when I attempt to use bake according to name, one mesh would consistently not bake a normal map, and end up gray, but with this feature off would bake the whole figure, albeit with errors, I've tried the bake with the mesh by itself with name correspondence on and got the same results. Would anyone know why this would happen?
- 1
-
12 hours ago, Obamu said:
*sigh* everyone is so cryptic nowadays except paid tutorials, he says he would post some links but 48 hrs later none, but w/in 24 hours from him saying he would post links, he just answered some people on his Devianart account, in 3 days I'll ask him again and if he still does not answer I'll delete my comment of praise and stop following him and referencing him anymore. It's time to move on to artists who actually cares more than just exposure.
It seems to get even any scrap learning you have to paylol my guy if you don't want to support ppl with knowledge you need, that's on you, not on them for trying to make money off their skills. If you want to learn for free, figure it out yourself, you're not entitled to their minds.
-
Thank you!
-
As the title suggests, I'm interested in the ability to save presets as actual brushes, or in a way that a preset can not affect the original brush, it's frustrating to use a preset and then to have to manually reset/alter the brush to use it again. If it's obviously available and I've missed such a feature I apologize. Also, is there a way to save new brushes in the first place?
Retopology
in General 3DCoat
Posted
https://www.udemy.com/course/3dmotive-learn-to-unwrap-and-texture-a-stylized-character-for-games/