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Hdharris

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About Hdharris

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  1. Also, this happens in both GL and DX versions of the software. I have attached a save with the bug in case that would help for analysis UI Bug Captured.3b
  2. does anyone have a clue what causes this issue? It's been happening for a while, and it makes 3dcoat precarious to use. During the course of retopo usually but not always, the ui will start doing this, where it seems to completely fall apart, and while you might think a restart would do it, if you save then this will get baked into your save, so whenever you open it, it's doing the same thing, meaning that the project is done. This is also the case if the system happens to autosave. I have seen it pop up over and over again so I decided to bring it up here in case someone here has seen it before.
  3. No, I just tested it and the DX version is fine, so this is isolated to the GL version, at least for me
  4. Am I really the only one with this problem?
  5. Question: While drawing, the ui goes blurry, but when I lift the stylus, the ui returns to normal, clear status. Is this a known issue? I'm using a rtx 3080, ryzen 3900x, and 3dcoat openGL
  6. Okay I finally thought to screenshot a problem that has been happening for a few versions: when In the retopo room (So far I don't recall it happening in the Paint room), the layers of the retopo meshes and only the retopo meshes, will develop an error where the name and order of the layers will change, and they can't be selected or shown/hidden. The only way to 'fix' this is to go to the sculpt room and then back to the retopo room, at which point the layers will have their proper names and orders, and be interactive again. This is a temporary fix as it will happen repeatedly throughout a project. Below, you can see that the image with the two layers sharing the same name are displaying the error state.
  7. it's not for me because now I have to constantly reset things back or else my colors are wrong when I paint, and I have to constantly reset the roughness manually in order to paint according to the materials I use for handpainting, I'm pretty sure it used to JUST pick the color, is there any way to make it do just that? as it is it's pretty much unusable for handpainting like I used to do if this is intended behavior. Unless there was a change in how it's handling material switching, because when I pick a material with a different roughness than I had before it just stays at the original roughness and doesn't work, and then when I use the v shortcut to color pick it acts as if the stroke has multiplication on and darkens the colors. I don't know what's going on but it wasn't doing this recently, like say 4.9.05
  8. Am I crazy, or does the color picker now pick ALL channels instead of just color now? Did it always do that, because I don't recall fighting the software for painting?
  9. Is anyone aware of the bug in the retopo room where occasionally you will become unable to select/hide retopology object layers, and have to switch to the sculpt room and then back in order to 'reset' things? like the first indicator that something has gone wrong just visually is layers will either have their names duplicated, or move in the layer stack. Then, when you attempt to select a layer, or hide/show one, nothing will happen. When you then click on the sculpt room (presumably any other room outside of the retopo room) and then back, the problem will be solved temporarily.
  10. For further clarification: this is happening with '0_oldschool_paint' a stroke with a normal pbr material causes no issues, but using this one causes the brush to behave strangely and not express the color channel. (the depth channel behaves oddly, but the spec channel works fine) when going over the same area as when using oldschool, the pbr stroke will appear, and it will be surrounded by the color that didn't appear before, as if the two are blending together, shown inside the red rectangle below. it has persisted in all editions beyond 4.9.5 as far as I can tell
  11. yes this exactly, it's one of the default materials
  12. Hi, This problem persists still: When using Old School Paint, the color doesn't appear AT ALL, but when going over the same region with a different material the color will then appear around the edges of the stroke. I can't be the only one experiencing this, can I? I've deleted everything and started over with a new install and no change, btw
  13. Hdharris

    Retopology

    https://www.udemy.com/course/3dmotive-learn-to-unwrap-and-texture-a-stylized-character-for-games/
  14. Hdharris

    Retopology

    there's courses that feature that on udemy.com actually!
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