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About Hdharris

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  1. Hdharris

    3DCoat 4.9 BETA testing thread

    Okay I finally thought to screenshot a problem that has been happening for a few versions: when In the retopo room (So far I don't recall it happening in the Paint room), the layers of the retopo meshes and only the retopo meshes, will develop an error where the name and order of the layers will change, and they can't be selected or shown/hidden. The only way to 'fix' this is to go to the sculpt room and then back to the retopo room, at which point the layers will have their proper names and orders, and be interactive again. This is a temporary fix as it will happen repeatedly throughout a project. Below, you can see that the image with the two layers sharing the same name are displaying the error state.
  2. Hdharris

    3DCoat 4.9 BETA testing thread

    it's not for me because now I have to constantly reset things back or else my colors are wrong when I paint, and I have to constantly reset the roughness manually in order to paint according to the materials I use for handpainting, I'm pretty sure it used to JUST pick the color, is there any way to make it do just that? as it is it's pretty much unusable for handpainting like I used to do if this is intended behavior. Unless there was a change in how it's handling material switching, because when I pick a material with a different roughness than I had before it just stays at the original roughness and doesn't work, and then when I use the v shortcut to color pick it acts as if the stroke has multiplication on and darkens the colors. I don't know what's going on but it wasn't doing this recently, like say 4.9.05
  3. Hdharris

    3DCoat 4.9 BETA testing thread

    Am I crazy, or does the color picker now pick ALL channels instead of just color now? Did it always do that, because I don't recall fighting the software for painting?
  4. Hdharris

    3DCoat 4.9 BETA testing thread

    Is anyone aware of the bug in the retopo room where occasionally you will become unable to select/hide retopology object layers, and have to switch to the sculpt room and then back in order to 'reset' things? like the first indicator that something has gone wrong just visually is layers will either have their names duplicated, or move in the layer stack. Then, when you attempt to select a layer, or hide/show one, nothing will happen. When you then click on the sculpt room (presumably any other room outside of the retopo room) and then back, the problem will be solved temporarily.
  5. Hdharris

    3DCoat 4.9 BETA testing thread

    For further clarification: this is happening with '0_oldschool_paint' a stroke with a normal pbr material causes no issues, but using this one causes the brush to behave strangely and not express the color channel. (the depth channel behaves oddly, but the spec channel works fine) when going over the same area as when using oldschool, the pbr stroke will appear, and it will be surrounded by the color that didn't appear before, as if the two are blending together, shown inside the red rectangle below. it has persisted in all editions beyond 4.9.5 as far as I can tell
  6. Hdharris

    3DCoat 4.9 BETA testing thread

    yes this exactly, it's one of the default materials
  7. Hdharris

    3DCoat 4.9 BETA testing thread

    Hi, This problem persists still: When using Old School Paint, the color doesn't appear AT ALL, but when going over the same region with a different material the color will then appear around the edges of the stroke. I can't be the only one experiencing this, can I? I've deleted everything and started over with a new install and no change, btw
  8. Hdharris


  9. Hdharris


    there's courses that feature that on udemy.com actually!
  10. Hdharris


    no that's the norm, it always does that afaik
  11. Hdharris

    3DCoat 4.9 BETA testing thread

    There's a problem with the latest releases: when using "0_oldschool_Paint" it doesn't use the color channel, the spec and depth channels appear to work, but the color no longer functions. when you use a different PBR material, you can see the color that SHOULD have been applied on the edges though. This happened in 4.9.11 as well, btw. IDK if it matters but my specs are: Ryzen 7 2700x 32g ram gtx 1070
  12. Hdharris

    3DCoat 4.9 BETA testing thread

    Maybe I missed something, but in these latest versions, in retopo room, the shift to mark an edgeloop as uv with the 'mark seam' tool doesn't work anymore, is that intended?
  13. Hdharris

    Photorealism in 3d coat render room

    blender works for this too tbh and theres an applink connected to 3d coat to boot
  14. Hdharris

    3DCoat 4.9 BETA testing thread

    This was driving me CRAZY so what I did was I went into the options in retopo menu and turned off virtual mode, so that it makes actual polygons in symmetry, that removes the problem entirely
  15. Hdharris

    Beginner - Terribly Confused On Workflow

    isn't this exactly what the 'old school' material is for??