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olmi57

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Posts posted by olmi57

  1. Thanks. stutsutcliffe, you're right, hence the loco in perspective.

    No "design choice", I was so fascinated that I forgot being still in ortho...

    Yeh, my site is technical, don't know why I love those old military machines...

    BTW, I appreciate your entries in the forum.  

    o5m6_de_Loco_OB_10.thumb.jpg.31ee8efced9d95f74b4db305e1069860.jpgo5m6_de_Loco_OB_13.thumb.jpg.f8a9b7cb70b246fd1a46c80df210ceb5.jpgo5m6_de_Loco_OB_14.thumb.jpg.78e2d82af5c0b1f55a148526720b9299.jpgo5m6_de_Loco_OB_15.thumb.jpg.e90cb2ced31444f62d078b0794a2a902.jpgo5m6_de_Loco_OB_16.thumb.jpg.e7ed55e994a204f7949cf05edfc8cc00.jpgo5m6_de_Loco_OB_12.thumb.jpg.5e37a0680457ce15478d33448d6ff93d.jpg

    • Like 1
  2. Hi everybody,

    I have splitted one large obj into several smaller ones in order to get several uv maps.

    The objects share the same (surface) materals (e.g. "steel") on export.

    After importing the objects into one scene, these same surface materials are splitted into different materials ("steel1", "steel2" etc.) in the surface material editor.

    Is there a way to reunite/rename them after import so I can texture the surface material "steel" again on all different objects ?

    TIA

    Oliver.

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