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Koray

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Posts posted by Koray

  1. - Absolute Brush (Surface Mode): Absolute brush acts weird when its size is small. Please see the attached image.

    EDIT: I kept working and now it somehow fixed itself. 6 mil triangles may be the reason :D Either way how are we supposed to know when something is bugged or not is very confusing :)

    EDIT2: Now its acting weird again. Probably very picky about the surface underneath trying to be absolute and all :D

    EDIT3: Made a new sculpt layer and now it works like new.  :D :D 

    absolute1.jpg

  2. - Search 3dCoat on Udemy, make sure to view the newest. I cant say they are what you are looking for cause I havent seen them :D But they are there. Also Anton Tenitsky has a mentorship program as well as tutorials.

    - You dont need to download any brushes. You dont need to download any brushes for Zbr too? But you will need to adjust them for sure.

    - I tried for you and couldnt figure out the flat shader thing  :D

  3. Today I'm not happy with 3dc. Couldnt make anything useful trying to compose this post :(

    - Pose tool: How can I make the curves close the shape and not see the border only? I tried really :D (see attachment 1)

    EDIT: Changed the Mode from Paint to Line and it works as expected. Answers my question I guess :D

    - Pose tool: Gizmo need a "To Center of Selection" aside from the "To Center Mass". Sometimes when I edit a selection gizmo bugs out and resets itself to center loosing normal direction too. Annoying to use the Pick Pivot tool.

    - Pose tool: Adjust Transition Area; its explanation is promising but couldnt figure out how to use it? (attachment 2)

    - Pose tool: Still missing sharpen, expand, contract.

    - Unrelated: I havent noticed before but there is a 99% on the top left next to 3dc logo. Any idea what that may be? I closed and reopened 3dc and it now shows the version as normal :D (attachment 1 )

    - Clay Engine Brushes: Some brushes like Usual Clay or Vox Flatten doesnt have the steady stroke on top but just in the tool options palette. If a user is not experienced and has the tool options closed may get very confused.

    pose1.jpg

    pose2.jpg

    • Like 1
  4. - Blur, Sharpen, Contract and Expand should be available for both Pose and Freeze tools for speed and quality of life. And hopefully they should be easier to reach and apply. I figured out to switch to freeze, use the menu to contract etc. and switch back to pose but thats not convenient you know. 

    - Vox Hide tool options should really include delete hidden, invert, unhide etc. You already have them up in the geometry dropdown and should be easy to add them to the tool options too. 

    Cheers :)

    • Thanks 3
  5. 28 minutes ago, AbnRanger said:

    5) There is more than a few (tutorials). There are HUNDREDS on the 3DCoat Youtube Channel...

    I've probably seen them all and most are either very basic, outdated or not what you are looking for, or starts like what you are looking for but gets you even more confused. I've been seeing videos from more than 10 years ago even. 

    Past few days I've been trying to figure out how to handle a finished mesh in other rooms, or import meshes to do stuff. For now I'm extremely confused.

    Even Blender is easier to understand when it comes to that.

    The only possibly useful and extensive recent course that I found is on skillshare. Havent seen it yet cause its way too long :D

    I'm thinking of creating a thread and make Carlos teach me asking questions :D

    • Like 2
  6. Can you guys please add something like "Press and/or Hold Esc to stop the process" ?

    I am trying to learn and understand the other rooms and workflows. I pressed the PackUV for example and its doing something that takes long which I dont really care or want and I cant stop it :D 

    Edit: well it crashed doesnt matter just trying out, but uvpack 2 took long and I couldnt stop it too. Would be nice to be able to stop stuff before they complete.

  7. Not a serious design. Being back to 3dc with a new licence I was testing stuff. Started in 3dc, exported to you know what.

    Then what impresses me is that I was able to import back a high res which ended up more than 22 mil tris. So I decided to slap on a material and render.

    To my surprise everything worked as expected. :D Cheers and thanks to Andrew and the Dev Team. 

    1.thumb.png.8a0d8466ee77cea95fa999b54faa15df.png

     

    • Like 2
  8. 5 minutes ago, Carlosan said:

    Unfortunately I don't remember.

    A pity that your license has expired because that bug was resolved in the latest version (checked and reconfirmed).
    *You can also test this fix using 3DC on trial mode.

    :D Story of my experience with 3DC. Purchased, tested, reported but is fixed after my license expires :D

  9. Attached image is my usual experience with 3DC. Normally I would post this in the development thread but no need now since I cant install the new updates. 

    The problem is not the money. Its the developers adding alot of unnecessary stuff to it instead of making a fully polished software that works and is dependable and/or predictable.

    Sure all software has problems but I can usually guess when I'm in danger. 3DC is full of nasty surprises.

    Below image is 3DC thinking I have hidden volumes in surface mode no matter how many times I deleted the hidden before switching from voxel and broke the mesh after control+z :D . 

    Will never post in this thread again cause I actually want them to succeed and mean no harm.

    Edit: Apparently I mentioned this before while my pro lic was still active in June:

    "When sculpting in voxel mode, after using the vox hide and make sure deleted the hidden; Surface brushes sometimes believe you still have hidden geo and warn you :D

    Not a major bug but needs a fix :) 

    Edited June 15 by Koray"

     

    02.jpg

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