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Posts posted by tcwik
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9 hours ago, Carlosan said:
Yes, that stroke modes are not accessible anymore.
Why ? this was unstable or wat??
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DX stable hmm I need to TEST IT
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4.9 .06 to .34
Tray ' voxhide' and do 'object-ify Hidden' .. then boolean 'add' that 'object-ify object' to the first part of an object .. that doesn't work well from '.05 to the last '. 34; I checked every version!!! btw. WHY I have two objects selected after doing object-ify ? what a logic behind this?
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10 hours ago, sprayer said:
Do you wanna be testers or what? Maybe because you can't write bug report of your problems
maybe ..
9 hours ago, Carlosan said:Use this thread for bug report please. thx.
I can't write there any message ..that's why I started this topic
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WHY The last really stable 3d coat is 4.9.05!!!!!??? What's wrong with that development? THEY don't have testers or what.
Tray ' voxhide' and do 'object-ify Hidden' .. then boolean that 'object-ify object' to the first part of object .. that doesn't work well from '.05 to the last '. 34; I checked every fukin version!!! btw. WHY I have two objects selected after doing object-ify ? what a logic behind this?
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one voxel don't have normal but group of them have surface and surfece is positive or negative anyway ;
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I know but I see that option in voxel mode so I WANT it work properly;]
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Look along normal don't work in voxel mode, but is open to use.
3DCoat 4.9 BETA testing thread
in New Releases, Bugs Reports & Development Discussion
Posted · Edited by tcwik
[4.9 39 Gl/Dx]
1.Pointing with shortcuts still doesn't work properly ..
2.Picking model parts [by a shortcut of course ] in the Render Room, automatic change them from voxel to surface;/