thanks! I also have some more wishes that might be not so easy to set up :
4) project curves onto mesh along X, Y, Z, or along axis of current view.
5) pull curve to mesh along the normal vectors
6) snapping to vertex, mid-edge, and face center of the smoothed low-poly mesh. Meaning it will snap to the position of smoothed mesh, but only snapping points to those corresponding to low-poly mesh. Otherwise would go crazy if trying to snap to the high-poly mesh
7) import curves from other file formats (3DM, DXF, AI and others). I would like to draw complex spline paths in Rhino (3DM) and then import to 3DBrush to create texture detail in a very precise way...
shorty