felixcani
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Posts posted by felixcani
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4 hours ago, Carlosan said:
Hi
Are you working on Paint room... sculpt room... UVs ?
If you are on Sculpt room, try selecting another shader.
Like change smart material?
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On 5/21/2018 at 9:53 PM, Tony Nemo said:
Images help so others know where you are (in Paint?) And painting on meshes? Where is that? When you got rid of the voxel view and saw your character without the grey color, where is the mesh? You can paint on the model in the paint room.
I think I figured out. I used bake normal with dethering option.
Now my issue however is that when I go back to a retopo mesh and try and edit it I can't. I cannot add any new retopo mesh. It only comes out as more brightly colored and creeates holes in my already excisting mesh.. -
7 hours ago, AbnRanger said:
Glad to help and hope that worked for you.
Do you perhaps know why the baked meshes turns dark/black and doesn't allow to be painted on ? Can it have anything to do with the fact that everything I import to 3D coat turns VERY red ? O.O Also can't make ANY new layers in paint room
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3 hours ago, AbnRanger said:
Glad to help and hope that worked for you.
It did!
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9 hours ago, AbnRanger said:
Looks like you have both the Voxel object and the newly baked Paint object showing in the Viewport. If you want to see just the Paint Mesh, go to the VIEW menu and uncheck " SHOW VOXELS IN PAINT ROOM.
I am so sorry for my lack of knowledge and lack og reply (it was around 3 am here). Thank you so much for your generous help! I am not the fastest leaner, so this forum has been amazing to me so far.
I cannot thank you enough! -
On 5/19/2018 at 10:20 PM, Tony Nemo said:
Go to the Retopo menu and click on "Apply symmetry to " all or current layer to get rid of that red warning.
21 hours ago, AbnRanger said:Go to SCULPT room and use either VOX HIDE or SURFACE HIDE to hide the part that is obscuring your view. You can select polygons in the Retopo room and click HIDE in the SELECTED section of the tool panel, if you need to hide parts of the Retopo mesh.
Not relevant to this, but as I am like.... super newbie on this retopo process. Any of you know why my bake loks like this ? . The sculpt looks fine. Retopo too, but this just ends up bad no matter what I do. Granted it looks kinda cool.
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13 hours ago, Tony Nemo said:
Go to the Retopo menu and click on "Apply symmetry to " all or current layer to get rid of that red warning.
wILL DO
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6 hours ago, AbnRanger said:
Go to SCULPT room and use either VOX HIDE or SURFACE HIDE to hide the part that is obscuring your view. You can select polygons in the Retopo room and click HIDE in the SELECTED section of the tool panel, if you need to hide parts of the Retopo mesh.
<3 <3 <3 THANK YOUU
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On 5/18/2018 at 5:55 AM, AbnRanger said:
...Nevermind on that. I spoke before I looked closely at the screengrab. Spline points density is usually the culprit, in my experience, but it seems you have plenty in that example. Problem that I see is that the green stroke is messed up on the end...going well off the mesh. Don't do let your CROSS-SECTIONAL stroke go off the mesh and it's probably not a good idea to make it wrap back around to the inside.
Fix that and you fix your problem.
I think it works now
p.s u gave any idea how to retopo hard to get places. -
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I think the mesh I have lack thickness and making an issue
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So the retopo stroke tool doesn't want to work. I don't know if it's because I'm in surface mode or because I have an open mesh. (like a sweater with openings)
Have anyone had any issues regarding this ?
Texture without baking
in General 3DCoat
Posted
I have made a sculpt and wondered if it's a way to not have to retopologise and bake in order to texture and color it.