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polynut's post in [Solved] Making alpha from current sculpt not working ? was marked as the answer
Hi Digman,
You were right it was 8 bits because i still had the normal map selected in the export dialog now it show as a 16 bits depth image in photoshop.
I did a quick gif to help other if they stumble in this post so many thank to you for clearing this one up
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polynut's post in The enter key does not apply brush stroke in 2021 was marked as the answer
I was talking about surface mode but i finally figure it out, the rectangle stroke did the trick but now i am trying to figure which brush is the best to use to apply the height map. Also i need to figure the grey color i need for the background of the height map so it equal 0 in 3d coat.