Hello!
Am i new 3dCoat user, so maybe i'm not aware about some features , but i have an alike question.
Ok, its not possible to edit an imported normal map.
But can i convert an imported normal map to an editable depth layer? Is there a tool or plugin that could do this or it is a fundamental architectural descision and can't be bypassed in any way?
Basically, my case is:
I have an imported concrete surface normals from external software and i would like to paint some smooth areas on it, like plastic. But as it stands now i can only multiply a base normal layer, but not override it.
Sure there are workarounds like using external software for painting those kind of details and then reimporting it back to 3dCoat, but its a very time consuming pipline. Expecially if we need to draw several channels at the same time (depth + rougness for instance).
Thanks.