Daniel Aubert
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Posts
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Community Answers
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Daniel Aubert's post in [Solved] Exported Normal Map Issue was marked as the answer
Hey! I updated to 4.8.28A and by setting non-color data on normal map it worked!! See this new model I am working on, it is working perfectly without those stupid seams!
Thanks a lot guys!!!
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Daniel Aubert's post in [Solved] SMART MATERIALS NOT WORKING ON SOME OBJECTS was marked as the answer
I solved the leg problem by import the obj inside Blender, then I reset the UV, exported back to 3DC, then auto mapped (because I had enough of marking edge loops to unwrap), and after baking the normals, the painting works. PHEW!!!! It is like there is a 3DC demon on my shoulder...