Daniel Aubert
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Oh and it does not work. I just want to reset the alpha of crease live clay brush to deafult. Because I can't find the same alpha in the alpha pallete.
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That definitelly is not easy. This should be right click and set to default. There must be an easier way. Other than that, back to Blender and Zbrush.
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[Solved] SMART MATERIALS NOT WORKING ON SOME OBJECTS
Daniel Aubert replied to Daniel Aubert's topic in General 3DCoat
I solved the leg problem by import the obj inside Blender, then I reset the UV, exported back to 3DC, then auto mapped (because I had enough of marking edge loops to unwrap), and after baking the normals, the painting works. PHEW!!!! It is like there is a 3DC demon on my shoulder... -
[Solved] SMART MATERIALS NOT WORKING ON SOME OBJECTS
Daniel Aubert replied to Daniel Aubert's topic in General 3DCoat
Now I had this crash when tried to add new UV set on UV room. It is werid because I already had unwrapped the model in retopo room, but it had no UV on UV room. -
[Solved] SMART MATERIALS NOT WORKING ON SOME OBJECTS
Daniel Aubert replied to Daniel Aubert's topic in General 3DCoat
They are not the ones that I am using to paint. And even if I uncheck them, the same problem still happens. Now I am importing each object on separate 3DC files and then baking normals and panting them over there. It was working just fine for most objects... then when I tried the R leg, it has this problem when I fill it with a material. It is like the UV is not correctly placed. I already tried unwrapping again, but the same occurs. Don't have a clue what is happenning here. When it is not one problem, it is another... :/ This should be a simple task. -
[Solved] SMART MATERIALS NOT WORKING ON SOME OBJECTS
Daniel Aubert replied to Daniel Aubert's topic in General 3DCoat
One other thing to notice is that, 3DC only asked to create a ambient occlusion and curvature map for the object that is working normally (the head). For the other parts it never asked, when I selected a smart materials that required those maps. -
[Solved] SMART MATERIALS NOT WORKING ON SOME OBJECTS
Daniel Aubert replied to Daniel Aubert's topic in General 3DCoat
I am compressing the file for that! It is almost 900 mb, and my internet is not that good. I have one question though, I don't know if it may be related some how: I imported a .obj file from Blender. It had separate parts, but the method to import it in 3DC was - 1 open new document; 2- "Perform Retopology" on splash screen; 3- select auto retopo; then when it opened, I canceled the auto retopo, so I could subdivide the object (because the obj came as a single piece in this mode, if I tried other methods that came with it already subdvided it would crash because of high density) 4- The I jus subdvided the mesh with objectfy and started auto retopologising them. Whe I have the link for the file I will put it here. -
[Solved] SMART MATERIALS NOT WORKING ON SOME OBJECTS
Daniel Aubert replied to Daniel Aubert's topic in General 3DCoat
I even have the separate UVs of each object. -
[Solved] SMART MATERIALS NOT WORKING ON SOME OBJECTS
Daniel Aubert replied to Daniel Aubert's topic in General 3DCoat
... I didn't understand... I created the UVs inside 3DCoat. The objects imported were only high poly without any UV. So I retopologised them and baked normals... What should I do?? -
Hello guys! I am working on this new project which I have several parts and already made the retopology and baked the normals from the high poly. But when I went to paint room, the materials only worked on the first object I made (the head). The others don't display correctly on the materia preview window and whe I apply them, the material does not have all the qualities, like it is only using the procedural textures, I guess. See the images below. I used the same process of retopolgy, baking and painting for every object... I don't know what is wrong! :/
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Hey! I updated to 4.8.28A and by setting non-color data on normal map it worked!! See this new model I am working on, it is working perfectly without those stupid seams! Thanks a lot guys!!!
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Hi again! After selecting the 3dcoat and exchange folders I get this error. I am using 3DCoat 4.8.28A exe file and the transfer folder in documents/3D-CoatV48/Exchange. Is the exchange folder wrong? Is there another one that 4.8.28 A creates somewhere else?
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Thanks a lot! Will do that!!!
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How can I select the exchange folder? Can't find the blank place to select the folder. :/
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I will try to contact them, because I don't know how to update it from steam. It already has the option to update automatically, and since I purchased it a few weeks ago, I think maybe the steam version is outdated.