Freelance Games
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[Bug] Backface Culling and Ignore Backfacing in Retopo
Freelance Games replied to Vee's topic in General 3DCoat
Its mentioned in the video that mirror snapping = 0 doesn't work. Also, are you saying the bug should be ignored because there is a workaround? -
[Bug] Backface Culling and Ignore Backfacing in Retopo
Freelance Games replied to Vee's topic in General 3DCoat
Will this issue be fixed in the next build? -
[Bug] Backface Culling and Ignore Backfacing in Retopo
Freelance Games replied to Vee's topic in General 3DCoat
It still doesn't seem to work in version 4.8.36. -
Deleting the voxel layers didn't help. But I figured it out. Its a bug for sure. If I start deleting paint objects (hidden paint objects) it will disappear. Its not even on the layer that gets deleted because if I delete that layer first, it doesn't disappear. However, if I delete a retopo quad that is closest to the object (totally different layer) the object goes away. Then if I put the quad back, it is still gone? I'm thinking its a bug related to remove edge/ring that could happen under certain conditions.
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Hmm, that doesn't seem to be the case. You can see the paint objects on my screen shot; all of them are disabled.
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I tried that. I don't think its a point, its way bigger.
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I'm not sure what this yellow sphere is? How can it be deleted? Thanks
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3D Coat Trial Version 4.8.32 - Many Bugs?
Freelance Games replied to Freelance Games's topic in General 3DCoat
If you start in the Sculpt Room, what is the correct import to bring in a model with multiple parts? I understood, it was the import button in in the command in the Sculpt Room? However, when I import that way when I go to the Retopo room, the mesh isn't there? Thanks -
3D Coat Trial Version 4.8.32 - Many Bugs?
Freelance Games replied to Freelance Games's topic in General 3DCoat
Hmm, I'll try to make my point in this 3 min video. Thanks -
3D Coat Trial Version 4.8.32 - Many Bugs?
Freelance Games replied to Freelance Games's topic in General 3DCoat
@Emi I think its a fair point to say there are some issues and they seem to be addressed by more experience user working around the issues. It would be great if some of these things could be address for new users. -
3D Coat Trial Version 4.8.32 - Many Bugs?
Freelance Games replied to Freelance Games's topic in General 3DCoat
Here is a 6 min video where I go through a couple of issues from a new users perspective and ask a few questions. Thanks -
3D Coat Trial Version 4.8.32 - Many Bugs?
Freelance Games replied to Freelance Games's topic in General 3DCoat
How do you get rid of all the extra points and faces dots (spheres) floating around the scene? -
3D Coat Trial Version 4.8.32 - Many Bugs?
Freelance Games replied to Freelance Games's topic in General 3DCoat
Thanks, I'll have a look. -
3D Coat Trial Version 4.8.32 - Many Bugs?
Freelance Games replied to Freelance Games's topic in General 3DCoat
That's a subjective question, but I'm guessing there would be general agreement that there's a lack of tutorial videos. Personally, I prefer videos:that are: 1. focused on a specific goal. For example, in this video we will Retopo this model. 2. don't make heavy use of the word if (new users won't be able to follow a lot of if then logic when they don't understand the product). 3. heavy use of vocabulary that might only be understood by someone at an expert level. 4. videos that are abstract without any real goal to illustrate functionality. 5. videos with loud music or no voice over. That said, I shouldn't have been so critical to the people making the videos (except the ones with the loud music.. ). There are some good videos, just not as many videos as you might find for something like Blender or Unity. Thanks