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Freelance Games

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Everything posted by Freelance Games

  1. Its mentioned in the video that mirror snapping = 0 doesn't work. Also, are you saying the bug should be ignored because there is a workaround?
  2. Deleting the voxel layers didn't help. But I figured it out. Its a bug for sure. If I start deleting paint objects (hidden paint objects) it will disappear. Its not even on the layer that gets deleted because if I delete that layer first, it doesn't disappear. However, if I delete a retopo quad that is closest to the object (totally different layer) the object goes away. Then if I put the quad back, it is still gone? I'm thinking its a bug related to remove edge/ring that could happen under certain conditions.
  3. Hmm, that doesn't seem to be the case. You can see the paint objects on my screen shot; all of them are disabled.
  4. I tried that. I don't think its a point, its way bigger.
  5. I'm not sure what this yellow sphere is? How can it be deleted? Thanks
  6. Maybe you can try pressing 1, 2, 3, or 4 key to change the shading. It worked for me.
  7. If you start in the Sculpt Room, what is the correct import to bring in a model with multiple parts? I understood, it was the import button in in the command in the Sculpt Room? However, when I import that way when I go to the Retopo room, the mesh isn't there? Thanks
  8. Hmm, I'll try to make my point in this 3 min video. Thanks
  9. @Emi I think its a fair point to say there are some issues and they seem to be addressed by more experience user working around the issues. It would be great if some of these things could be address for new users.
  10. Here is a 6 min video where I go through a couple of issues from a new users perspective and ask a few questions. Thanks
  11. How do you get rid of all the extra points and faces dots (spheres) floating around the scene?
  12. That's a subjective question, but I'm guessing there would be general agreement that there's a lack of tutorial videos. Personally, I prefer videos:that are: 1. focused on a specific goal. For example, in this video we will Retopo this model. 2. don't make heavy use of the word if (new users won't be able to follow a lot of if then logic when they don't understand the product). 3. heavy use of vocabulary that might only be understood by someone at an expert level. 4. videos that are abstract without any real goal to illustrate functionality. 5. videos with loud music or no voice over. That said, I shouldn't have been so critical to the people making the videos (except the ones with the loud music.. ). There are some good videos, just not as many videos as you might find for something like Blender or Unity. Thanks
  13. Maybe I'll create a video tonight with the MIC to see if I can explain things a little better. Yes, I believe the original object is a paint object. You've given my a few ideas with you create UV's for the texture comment. I'll also try the DirectX version again, I did try it once before for another issue.
  14. More crashes, I updated the Paint Room with the Retopo Mesh and it keeps crashing? I'm really not sure why, here is a 45 sec video of the crash. Thanks
  15. Is it best to join or NOT to join meshes parts before importing for Retopo and UVing into 3D Coat? Why or why NOT? By mesh parts, I mean joining a characters eyes, hands, clothing, teeth, and so on. Thanks
  16. I created a Retopo from a high poly mesh that was exported from Blender, When I export, and then import it into Blender, the position of the Retopo Mesh doesn't seem to match the high poly mesh? I'm using the [File->Export Retopo Object]. Is there anyway to get them to match in Blender without re-positioning? Thanks
  17. @philnolan3d Thanks, I didn't realize that if I clicked on the option the commands would show up. @Emi, I've watched the Alien Minefield video you mentioned, and yes his videos are good. I believe he's talking about going UV's in the UV room so that why I was trying to get to the UV room. I didn't realize that all the functionality was repeated in the Retopo room. I still think they should be turning off the room's that are not really avialble depending on the type of operation you select.
  18. The UV room has a bunch of functionality that isn't available in the Retopo room. For example: - Auto Seems - Sharp Seems - Auto Map - Pack UV / Pack UV 2 These are just a few examples. Unless you tell me different, I'm guessing I have to export and re-import to access this area? Thanks PS: Your YouTube link is broken in your signature.
  19. I watched a ton of video and most are *****. I did the UV in the Retopo room, but there's a bunch of functionality in the UV room for doing UV's that isn't available in the Retopo room? Am I suppose to export my mesh and re-imported it so I can access the UV room? If yes, then why is the UV room available? I'll watch these two videos and see if it helps. That said, what I hear you saying is that I have to export my low poly "retopo" mesh and import it into a new project in order to access the UV room? Thanks
  20. Still getting lots of bugs in 4.8.34. Here is a 2 min YouTube video showing (no audio) a crash. Basic steps: 1. Open 3D Coat Project. 2. Start in Sculpt Room. Object doesn't exist in this room? Why does Mesh not exist? 3. Look for Object in UV Room. Object doesn't exist? Why does Mesh not exist? 4. Goto Retopo room. Object doesn exist here. 5. Bake with Normal Map (per pixel). 6. Goto Paint Room. 7. Change UV Name. Click reset in order to get UV to show. 8. Disable initial paint object to stop flickering. 9. Goto UV room. 10. Apply UV's. 11 Crash. [See 2 min YouTube video for more details).
  21. I've been using the latest 3D Coat Trial Version (Windows 4.8.32). I see there are a couple of new versions in the beta tread, but I'm not sure those would work for me with the trial license. When I downloaded the software, I considered myself a guaranteed purchase. However, I've been pretty disappointed in the stability of the trial. I've experienced many crashes and things are just not working consitently. I've also noticed that many of the YouTuber's explaining the software are experiencing bugs
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