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grfxman

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About grfxman

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    Newbie

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  • Website URL
    http://www.thesoloprojects.com/

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  • Gender
    Male
  • Location
    Portland
  • Interests
    Sculpting Monsters MMO's

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  1. grfxman

    SurfaceMode sculpting presets

    Thanks guys for the NFO
  2. grfxman

    SurfaceMode sculpting presets

    So I was wondering if these brushes are more current in the default install now. I'm asking because most of the posts seem to be from last year. Thanks in advance .
  3. Wow such negativity. First we have had playable demos for over a year. Second we have programmers from http://www.unitypark3d.com/ working with us. Amongst other things they helped build Eve Online. Third I have been in this business for 20 years. Instead of casting doubt, maybe your time would be better spent being positive. Last but not least, Just because a group of Indies are doing a project on a tight budget, It doesn't mean they don't have the skill sets to finish what they start.
  4. The video is supposed to be concepts that give the feel for our final projects. I think we will be doing a re-edit with more meshes and game-play soon.
  5. We decided to add a little Appeal to our Fundraiser, So we added "The Girls of SteamPunk" Now People will receive Art, Stickers, and T-Shirts Featuring these Models for Donating. http://www.indiegogo.com/Rogues-Odyssey
  6. These sites have been updated : http://www.indiegogo.com/Rogues-Odyssey http://www.roguesodyssey.com/
  7. Have a Facebook Test at: http://apps.facebook.com/rogue_steampunk/ Will do more with it as soon as I talk to DimeRocker.
  8. http://www.indiegogo.com/Rogues-Odyssey Has been Updated. Added art and new rewards for donations.
  9. Rogue SteamPunk MMO FundRaiser Teaser Video New Video Posted At: http://www.indiegogo.com/Rogues-Odyssey Concept video for the Rogues Odyssey Fundraiser. Donate to help us finish our MMO and help Rogue’s Odyssey reach it’s full potential ! You'll Feel all Warm and Happy inside after you donate.
  10. Added a new image to gallery at ; http://www.indiegogo.com/Rogues-Odyssey Hopefully new videos will be posted late tonight.
  11. I'm writing to let you know about the 'Rogue's Odyssey' Fundraiser we started. My studio "Solo Projects Studios" is now an Artists Collective dedicated to helping indie film and game makers. We intend to partially fund projects through fundraisers and selling 3d assets online. http://www.indiegogo.com/Rogues-Odyssey Take a moment to check it out on IndieGoGo and also share it with your friends. All the tools are there. Get perks, make a contribution, or simply follow updates. If enough of us get behind it, we can make 'Rogue's Odyssey' happen. We will be adding new videos and art to all sites every couple of days. Also if you wish to become part of the team on Rogue or submit a new project proposal please contact me here : Christian@soloprojectsstudios.com
  12. grfxman

    Save Auto Retopo Curves

    I stand corrected I wasn't saving it after it built the retopo mesh. I was saving a separate scene at the curve stage of the wizard which didn't work.
  13. grfxman

    Save Auto Retopo Curves

    This is not the case. The Strokes do NOT REAPPEAR.
  14. grfxman

    Feature Request Save Retopo Curves

    It's funny I'm still not being notified when people respond to my post. Well I'm testing to see if saving the scene with the Wizard/Curves are active to see if it saves it. It would be nice to see theses curves ( and all scene objects ) in some kind of scenes graph if possible. At this point it took 1 Day to make the test model and we are at 4 Days getting it out of 3D Coat. And this is still missing UV's and textures. As opposed to 3 days for everything in traditional tools. I'm hoping to improve these times since this is our first attempt with the program.
  15. grfxman

    Feature Request Save Retopo Curves

    I agree this tool has huge Potential. But I'm testing it to make game models, and the ability to set a maximum poly count leads to several rebuilds to find the amount of Polys that are truly needed. If I set it to too few I have to rebuild all the curves each time. This is actually slower in the case of the star fighter model I built to test this feature. When I build a humanoid I have a fair idea of what is acceptable for a maximum poly count. But when its mechanical with 50 -60 parts it leads to a lot of guessing to get a final game ready model. P.S. If any forum Moderators view this post the forum is Not sending me notifications when I receive replies from my posts even though I set it to do so.
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