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tritochke

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Everything posted by tritochke

  1. manually changing works, but I'm trying to use inteded shortcut
  2. Sphere tool in sculpt room has a weird issue. If I want to draw '' line '' based '' ON PLANE '' setting, with Z axis as my front axis I cannot adjust brush size once I select ON PLANE
  3. yes, I am on .11 , as far as default settings go I dont know which one in particular, I think I didnt deviate to far from default
  4. I was wondering is there a way to set my cloth to have self-collision within the shape, currently If I want to create a bit more realistic rope that rests on the ground I am confronted with the issue that geometry intersects itself a lot and If I bump friction to insane degree like 10 or 20 its still behaving like this. Any ideas how I can enable that ? thank you
  5. I cannot add new feature req on the list, I haven't found any '' start new thread '' option so I apologise in advance for posting it here, perhaps this could be switched to the proper section. Suggestion concerns Cloth simulation tool - I've been using it for 2 days now, still new to it but right from the start i've noticed that I cannot use GRID as a collision plane for my cloth sims. So, perhaps in near future this option could be allowed for this tool because it basically speeds up process and getting to some decent results by a lot. In case there is a specific need for '' custom '' collision object in the scene user can use modelling room and create one there, but in general grid is far faster option. thank you for taking this suggestion into consideration and pls feel free to correct me if I somehow didn't noticed that this option is already present. Peace,N.
  6. Thy, you are correct, in previous version this was a problem, i've installed 11 now and it works just fine. cheers
  7. hi, I'm trying to use tranform tool and I've set it to ALL CONTROLS but I cannot access scale for some reason..so, it's not really all, it's only rotate and translate.
  8. I'm trying to import Normal map as per usual, my preset is for UNITY ( since i work with that engine ) and I've never before had this issue, channels are most likely messed up and all though there might be a way to manually adjust it I believe that preset should handle this properly from the start..not sure how to fix it atm. thx
  9. hi. I'm trying to relocate my user data from default location but i'm getting this weird error : '' The selected path is not writeable. Data can'tbe relocated. Please choose other location ''. I'm well certain this is not the case since I've tried two different perfectly writeable and functional discs and I've also tried to relocate it on C drive, next to the default folder - same error pops up. Any ideas anyone, how to fix this ? thx
  10. my ongoing project, majority of work I do is in 3DCoat / animated in Maya and Akeytsu https://www.artstation.com/artwork/kD8kdd https://www.artstation.com/artwork/Xnw5Ny cheers for watching. Peace
  11. maybe someone will find this useful, found it on Artstation : https://www.artstation.com/artwork/YeOgYb
  12. hi all, little update on the situation regarding '' smart materials '' thumbnail preview, I'm doing my best to try and replicate this problem from ground up in order to see if there is some sort of pattern to it, but I've not had any luck with that, even two days ago when I was finishing textures on one simple character issue was present each time I created new material so I have to conclude this happens on random. If I may propose this thread stays open till I see this issue again and I'll share my materials immediately when that happens. I've also had an idea about potential source of this problem and it concerns environment map, lately i've started using new Hdri map and I haven't ''normalised it '' inside 3DCoat, so, roughly around that time this issue with material preview started to appear, soo, perhaps this is somehow related to EnvMap , just a guess ?!? As far as materials not being correctly applied I'm sorry I cannot dig out that particular material, I believe I simply deleted it believing that something is wrong with it and opt-ed out for different material/approach for that texture all together. Also, If I see this issue again I'll share this image and material immediately on this thread. thank you for reaching out and helping me, I appreciate it. N.
  13. Interesting though, however, my material is simply a small 100x100 px white layer, I'm using it only as a base that I then colourise in Coat. So, basically, it's almost resolution independent you could say. As far as resolution of my map is concerned it's 4K so it's should show all the necessary details within preview window, because my NM is showing them as well, so they are present in the map. As far as depth goes, i've never touched it, it's basically on default. being '' locked '', and since I haven't used any depth details in my material and I'm only painting here with solid colours ( all the depth details you see here are from my NM, not material ) I highly doubt that it's the root of this problem. I appreciate your take on it, thank you and yes, i'll def share materials, maybe you'll see better what i'm doing wrong here, and of course if perhaps this is indeed a bug. thank u ! N. p.s. just give me some time to organise this share folder, i'll try and share it asap. cheers
  14. Yes, all 3 channels are indeed active, I'll send you my materials asap.
  15. Hi Carlosan, I'm only using GL version, never used anything else
  16. I'm currently using latest beta build .59 and few days ago I've noticed issues with smart material preview not being updated in thumbnail which renders all my newly created materials to look transparent, and of course you can imagine this leaves me clueless as to which material I'm actually using. I've tried to reinstall coat in order to try and fix this issue and for a moment I thought I succeeded, then I realised that issue is still here still, every time I make new material. Ok, so, this is one problem which I don't know how to fix, manually refreshing materials DO NOT work. My second issue i'm experiencing at the moment is even bigger one and it's also related to materials and how they are being perceived through the viewport '' preview '' window and the actual application onto the layer itself. i'll add image below to show you exactly what I mean. basically, probl is that when I view material in preview window it looks OK - BUT when I apply it to the layer via paint brush or fill bucket material is not correct.
  17. p.s updated to .59, no more issues regarding preview.
  18. Hei Digman, well, probl is not with anything else other then preview, meaning I cannot see my newly created materials in my smart materials panel. I'm using GI, i haven't accidentally switched these mods off, and I think even if that was the case materials should be properly displayed in the panel. that's basically it, and, silly thing is it worked 3 days ago i'll try to upgrade, prob the best solution there is. cheers
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