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Bungeecow

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Posts posted by Bungeecow

  1. 4 hours ago, Carlosan said:

    Hi

    Texture tiling is perfect ?

    (hint: Flat shading > turn it off)

    I think it is if, I bring it into Photoshop and do an offset there are no seams.

     

  2. This may be a very silly question. I'm trying to create a wet clay shader using a repeating Normalmap texture but I'm getting straight lines that get more pronounced as I increase the bump. How do I make these go away? Thanks

    Untitled-1.png

  3. On 3/15/2019 at 7:05 PM, AbnRanger said:

    If you model is in Microvertex mode, you can have the displacement baked on export:

     

    Is this still relevant? I try to follow again but none of the export options are still there

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