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TanKh

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Posts posted by TanKh

  1. 30 minutes ago, Carlosan said:

    Testings your project using latest version 4.9.54 i cant replicate this issue, sorry. Try resenting settings, it will help.

    indeed, Resetting my prefs did work. Thanks a lot! :)

    Just one note:

    The option to switch tablet settings to TabletPC seems to be missing in the preferences/general tab. I had to edit the prefs in order to get my tablet working again...

  2. On 6/24/2020 at 2:29 PM, Andrew Shpagin said:

    Please send me the scene with text/curve. I am still unable to reproduce. Maybe fixed in my build ;)

    Sorry for the delay, I was on vacation.

    I installed build 54 without luck.

    The problem is even worse than on the test file with my orignal work files. See attached video:

     

    I attached the 3b file as well to this post.

     

    regards,

    t.

    3DCoatSymmetryErrorRealData.rar

  3. Hi Andrew,

    I made some Screencaps in order to show the problem:

    https://1drv.ms/v/s!Aq7jih4QElkLtOUkUck5svIk2iHNcg?e=0NEDs9

    https://1drv.ms/v/s!Aq7jih4QElkLtOUjUu-83OY6_A2IlA?e=jgJV9z

    I made a couple more vids in order to reproduce with different results, my findings are:

    - error amount seems to depend on the viewing angle when applying the type curve

    - after a couple of tries the complete type-curve tool went nuts producing only ****** when applying. So I restarted 3DCoat after this and after every following try. The two examples above were done after a fresh restart of the program

    - I had few tries where I could not see any error

    Compared to my real-World problems the videos above show somewhat mild results. Here is the problem on my current character model:

    https://1drv.ms/v/s!Aq7jih4QElkLtOUlENF_ldTDztg1bA?e=i4YHRc

    the scale of my model is quite small so it may depend on that. The UVs are perfectly symmetrical, I wrote a Photoshop script to compensate the error by mirroring the right part of the texture to the left.

    thanks,

    t.

     

    Edit: for me personally the text-tool problem is far less important than the one with the spline-tool. But those seem to have the same reasons.... 

     

  4. As I am currently working on a project where I have to texture lots of character props that have unique UVs though they are symmetrical I struggle with 3DCoat's symmetry feature.
    The Spline-Paint-Tool is very handy for painting clean strokes and supports the style I use on the chars.
    Unfortunately there seems to be a bug in conjunction with the symmetry function of 3DCoat that stresses my workflow a lot.

    Repro steps:

     

    create two boxes in voxel room, each with same distance from center axis:snap100131.thumb.png.18aca68375dbf1de021e2f8b60593e8b.png

     

    Drop those to Paint Room with AUTOPO:

    snap100136.thumb.png.3268d58eb837e2c066553df40554238e.png

     

    Enable Symmetry and start using Spline-Paint:

    snap100139.thumb.png.a1b2ec77ff8fbfd432d9f6f57d9cd982.png

     

     

    Result on "source side":

    snap100140.thumb.png.3be15feb1d746791cead2b906cf80429.png

    Result on opposite side:

    snap100141.thumb.png.ba1d621813aff374a3f9926b2ddf4aac.png

    It looks like there is some strange twisting of the brush when painting the stroke.
    This is even more visible when using the text-Tool:

    snap100147.thumb.png.a5796aa0aba4059f82b9f07b389a43cc.png
    Result on "source side":

    snap100148.thumb.png.897ad580cfa375318ffe65adf6909fef.png

    Result on opposite side:

    snap100149.thumb.png.7fa49498ea14232cead4d4435687793a.png

    I would like to know if there any tips to make this work from my side or if there any plans to adress this issue. If you need further info I am eager to help.

    best regards

    t.


     

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    • Thanks 1
  5. Thanks for your efforts @Carlosan. I updated to 4.9.49 and found no difference so I tested around a bit.

    The amount of errors seem to depend a lot on the view angle when applying the spline. When projecting on the arms it works when viewing from above.

    But for the legs I found no angle which works. These shots are from projecting from the right side:

      1.thumb.png.f742f3e102e4903560e8bfce39975d49.png2.thumb.png.18725bcbeac6783245811cecde0f6224.png

     

    I tested with a sphere and found the bug to be harder to reproduce but it is still here:

    3.thumb.png.458ad24ca0a579ab29e5c07038cc4de9.png

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