Elemeno
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Posts posted by Elemeno
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1 hour ago, Sui said:
Perhaps I send the reports anonymously. I reinstalled 17 and it got back to work again. Still it's quite unstable and I have met several crash when I did multiple Ctrl Z.
Yes my PC has some issues too, for which I still couldn't identify the reason. It crashes often(around once per three to four days). I am not sure if it's from the software(I upgraded Blender and Coat right before) or hardware(a reassemble?).
Will do a check on hardware. Thanks for the info. I'll try to pass those automated reports to your.
a weird crash to look out for , my spacing for claybrush was 0.000 so when i would use it , it crashed .. after changing it to 0.005 it was fine
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1 hour ago, webmaster said:
Cavity Masking and Painting
be nice is we had an intensity slider instead of painting the whole freeze for cavity masking ,
or just a button , "mask by cavity" for sculpt and mask by using height maps for painting and simply allow us to determine on a slider in tool options how much masking to be applied along with sharp and blur ..thats the dream anyways ,
also while were at painting , any plans to support double sided planes and support for opacity maps? -
7 hours ago, Mighty Pea said:
Can you explain what you mean by this? It sounds like something's going wrong on your end, layer masks work well here. Can you record a small video to show this off?
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8 hours ago, SreckoM said:
Well adding new render engine does not make it full DCC app. I think idea behind it is to preview, in much better way, model you work on. Or concept artist to render model in better quality than what they have now and use that render in PS for example. I do not think that idea is to make 3DCoat layout app. There are many things it misses to be something like that, not just render engine.
having a full on render engine like vray seems pointless ...
youve really jsut got to use 3dcoat how it as meant .. an amazing concept tool to get a very clean first pass of your mesh , the retopo tools are the best ive ever usedbut when it comes to polishing and painting it lacks .. so having a render room thats super high quality renders .. you would have to work outside of 3coat and then bring it inside ..
kinda defeating the object . -
any news about proper layer system in paint , the masks work really strange .... you cant paint on top of masked layers , you have to apply and then paint over etc ...
i use color id maps alot for masking off areas but i cant due to the current system ...
a complete rework an simplified ui would work alot better and i know you wouldnt want to copy others softwares and their workflows but painter uses a system that works really well and many other softwares have adopted that same system , so would be really nice if we could get something like that ..
i dont see alot of realistic finishes inside 3dcoat alot of what i do is stylized and anything else seems alot of work -
NO SOLO MODE EXISTS .. which is very strange you can however use shift+V on the object to hide it and shift+i to invert the hiding
but yes a toggle mode for allowing just that selected object to be see would be super handy -
On 4/21/2024 at 4:11 PM, Sui said:
Can I toggle visibility/isolate multiple objects at once?
By set a hot key for the following option, I can easily focus on one object and turn off the visibility of other objects. But sometimes I need to work with more than one objects. I tried select multiple layers and use this option but it cannot work and I could not find any similar function.
i think theres a solo mode like zbrush ... im sure there is
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3 hours ago, Andrew Shpagin said:
Looks like scan depth is not enough, set 5 or 10 (in and out).
ive tried maximum numbers both ways , however if i manually retopo or use an other form of retopo except decimation or instant mesh retopo then it bakes perfectly
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4 minutes ago, Elemeno said:
its just light baking onto a mesh thats using mirror uvs .. i dont think any texturing or baking software does it too so its not just a 3dcoat thing but i will check for you
yea painter and marmoset give same results so its not just 3dcoat its the uvs trying to baking multiple shadows on a mirrored uv
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2 hours ago, Oleg Shapov said:
Can I ask you for more details about this problem?
its just light baking onto a mesh thats using mirror uvs .. i dont think any texturing or baking software does it too so its not just a 3dcoat thing but i will check for you
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11 hours ago, kyanokong said:
I have a question about ambient occlusion when UVs overlap.
When I checked the Ambient Occlusion output results of a model with overlapping UVs and a model with no overlap, there was a difference.The version is 2024.17.
This result can be a little inconvenient in certain situations.
Is there a setting that would give this output the same result?
3dcoat has had trouble baking light or AO or a mirrored model... quick fix , half your model, bake the light /AO export the textures and then bring in your actual mesh and place those textures in and it will work fine , you can also not bake using render rooms lighting etc and it will generate proper lights and AO but will be default top down
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also retopo via decimation causes the same artefacts while baking too
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1 hour ago, Oleg Shapov said:
If you do autoretopo in a different way, then there will be no such problem. I'm finding out what the problem is.
also yes using instant meshes breaks i but other forms work perfect
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1 hour ago, Oleg Shapov said:
If you do autoretopo in a different way, then there will be no such problem. I'm finding out what the problem is.
might be a problem here?
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i sent one ...
but basically i cant bake any addition detail , anything with height(not height map) it doesnt bake , it bakes negative values (depth) ... is nobody else having this issue???
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please watch the video and see how i perform a simple bake on a sphere...
its giving off weird results ,
gpu : 4070 superstorage: nvme
cpu: 10900k no oc
ram: 64gb ddr4all latest drivers , this is a complete fresh install of 3dcoat nothing added or changed ,
baking in other software gives off a perfect result ,only 3dC doesnt -
ive asked about this previously ,
having their currently tool shortcuts are so hard to remember , having zbrush where you hit b , and cb for claybrush is just a perfect shortcut , or as you showed having ctrl as a secondary tool like masking or slicing just speeds up everythingbe nice if they had a few tweaks but i believe they dont want it close to zbrush and how zbrush works ... but who knows maybe they will ..
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14 hours ago, Elemeno said:
no because anything baked indented bakes perfectly .. its only anything with height ... (alpha Add)
i reset all configurations , and reinstalled along with verifying install, nothing is working.. it used to work but i think its since moving back to nvidia it now doesnt workanyone ??
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5 hours ago, Carlosan said:
Looks as world space normal map
no because anything baked indented bakes perfectly .. its only anything with height ... (alpha Add)
i reset all configurations , and reinstalled along with verifying install, nothing is working.. it used to work but i think its since moving back to nvidia it now doesnt work -
11 hours ago, EdanP said:
Looks like inner cage is not deep enough. You must adjust outer and inner so that you capture the desired threshold. If this doesn'r work, please send project file and I can take a look.
nope .. made the cage inner and outer bigger and even made it smaller...
it looks like the outer cage isnt registering properly and staying at 0 even though you change it. -
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guys any help with this??? ive reported it so many times .. but nobody seems to have the same problem
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brush tool
retopo room
relax feature
destroys meshes doesnt relax the topology just pushes it everywhere
Should 3DCoat integrate an Industry Standard Render Engine?
in New Releases, Bugs Reports & Development Discussion
Posted
yea there are other things needed before this , like quads only in surface .. ive needed that since i bought the software