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Elemeno

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Posts posted by Elemeno

  1. 22 minutes ago, Umbra said:

    Hmm, I don't see a point in getting something like Octane/Vray inside of 3DCoat. Is it just for better quick renders and material preview? I have my doubts the developers are integrating and allowing any further shader network manipulation similar to other DCC apps and renderer plugins. Most concept artists, I imagine, are comfortable already with pushing models and texture maps out of 3DCoat into other rendering dedicated software. This will just lead more requests in users desiring a more general and broader 3D package with 3DCoat. Can the developers really support that change in direction? What kind of refactoring is required on that? There's a lot more to be considered.

    I highly doubt it would be 'free', and it would be something Pilgway would have to consider into their licensing pricing. I also don't expect out of the popular rendering software companies to be supporting a 3DCoat implementation in the long run - especially a company like Chaos Group, so I doubt it's them as an option.

    Maybe if I understood the intention of this kind of implementation more than as a general question this would make more sense for me.

    yea there are other things needed before this , like quads only in surface .. ive needed that since i bought the software

  2. 1 hour ago, Sui said:

    Perhaps I send the reports anonymously. I reinstalled 17 and it got back to work again. Still it's quite unstable and I have met several crash when I did multiple Ctrl Z.

    Yes my PC has some issues too, for which I still couldn't identify the reason. It crashes often(around once per three to four days). I am not sure if it's from the software(I upgraded Blender and Coat right before) or hardware(a reassemble?).

    Will do a check on hardware. Thanks for the info. I'll try to pass those automated reports to your.

    a weird crash to look out for , my spacing for claybrush was 0.000 so when i would use it , it crashed .. after changing it to 0.005 it was fine

     

  3. 1 hour ago, webmaster said:

    Cavity Masking and Painting

    View the full article

    be nice is we had an intensity slider instead of painting the whole freeze for cavity masking , 

    or just a button , "mask by cavity" for sculpt and mask by using height maps for painting and simply allow us to determine on a slider in tool options how much masking to be applied along with sharp and blur .. 

     

    thats the dream anyways , 

    also while were at painting , any plans to support double sided planes and support for opacity maps?

  4. 8 hours ago, SreckoM said:

    Well adding new render engine does not make it full DCC app. I think idea behind it is to preview, in much better way, model you work on. Or concept artist to render model in better quality than what they have now and use that render in PS for example. I do not think that idea is to make 3DCoat layout app. There are many things it misses to be something like that, not just render engine.

    having a full on render engine like vray seems pointless ...

    youve really jsut got to use 3dcoat how it as meant .. an amazing concept tool to get a very clean first pass of your mesh , the retopo tools are the best ive ever used

     

    but when it comes to polishing and painting it lacks .. so having a render room thats super high quality renders .. you would have to work outside of 3coat and then bring it inside .. 

    kinda defeating the object .

  5. any news about proper layer system in paint , the masks work really strange .... you cant paint on top of masked layers , you have to apply and then paint over etc ...

    i use color id maps alot for masking off areas but i cant due to the current system ...

    a complete rework an simplified ui would work alot better and i know you wouldnt want to copy others softwares and their workflows but painter uses a system that works really well and many other softwares have adopted that same system , so would be really nice if we could get something like that .. 

    i dont see alot of realistic finishes inside 3dcoat alot of what i do is stylized and anything else seems alot of work

  6. NO SOLO MODE EXISTS .. which is very strange you can however use shift+V on the object to hide it and shift+i to invert the hiding 

    but yes a toggle mode for allowing just that selected object to be see would be super handy

  7. On 4/21/2024 at 4:11 PM, Sui said:

    Can I toggle visibility/isolate multiple objects at once?

    By set a hot key for the following option, I can easily focus on one object and turn off the visibility of other objects. But sometimes I need to work with more than one objects. I tried select multiple layers and use this option but it cannot work and I could not find any similar function.

    image.thumb.png.031daf7b1cc49892f11d5f010f13a2e6.png

    i think theres a solo mode like zbrush ... im sure there is 

  8. 4 minutes ago, Elemeno said:

    its just light baking onto a mesh thats using mirror uvs .. i dont think any texturing or baking software does it too so its not just a 3dcoat thing but i will check for you

    yea painter and marmoset give same results so its not just 3dcoat its the uvs trying to baking multiple shadows on a mirrored uv

  9. 11 hours ago, kyanokong said:

    I have a question about ambient occlusion when UVs overlap.
    When I checked the Ambient Occlusion output results of a model with overlapping UVs and a model with no overlap, there was a difference.

    1.png

    3.png

    2.png

    4.png

    2024-04-23-152519.png

    The version is 2024.17.

    This result can be a little inconvenient in certain situations.

    Is there a setting that would give this output the same result?

    3dcoat has had trouble baking light or AO or a mirrored model... quick fix , half your model, bake the light /AO export the textures and then bring in your actual mesh and place those textures in and it will work fine , you can also not bake using render rooms lighting etc and it will generate proper lights and AO but will be default top down 

    • Thanks 1
  10. ive asked about this previously , 

    having their currently tool shortcuts are so hard to remember , having zbrush where you hit b , and cb for claybrush  is just a perfect shortcut , or as you showed having ctrl as a secondary tool like masking or slicing just speeds up everything 

     

    be nice if they had a few tweaks but i believe they dont want it close to zbrush and how zbrush works ... but who knows maybe they will ..

  11. 11 hours ago, EdanP said:

    Looks like inner cage is not deep enough. You must adjust outer and inner so that you capture the desired threshold. If this doesn'r work, please send project file and I can take a look.

    nope .. made the cage inner and outer bigger and even made it smaller...
    it looks like the outer cage isnt registering properly and staying at 0 even though you change it.

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