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Elemeno

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Everything posted by Elemeno

  1. it should just bake the color map , when you baking high to low .. i just tried it and mines working fine
  2. i just tried this out ... ill send a quick video to show you how to set it up correctly
  3. how did you set your uvs up? are you using separate models each with their own uv or is the mesh all together and youre using udims?
  4. would really need andrew to explain why its not implemented atm .. im constantly getting strange areas using the multires in 3dcoat .. maybe work is going to happen with it soon ,hopefully .. the sculpting side hasnt had much love lately and its literally the best part
  5. they are working on it , alot of us have been asking for a quad only mode on surface mode ... unfortunately , with the nature of 3dcoat converting things into triangles you can accurately and fast enough step down to lowest subs while rotating , however.... rotating panning in 3dcoat is fast enough that it doesnt really impact it , ill have 140M polys before and rotating pan and zoom was still butter smooth
  6. scrub that ... it works better .... dont worry don't change anything with viewport rotation
  7. yea thats what i thought i had done ... but if you look at the old versions the viewport rotates the object but now the object rotates instead
  8. what happened to viewport rotation? the current rotation uses mesh rotation and not the actual viewport camera rotating around the object ... , if you test with free rotation the camera rotates correctly but is axis rotation the rotation becomes mesh rotation and not viewport?
  9. might be a bug or a setting ive changed ... but when you rotate your model to see the underneath the rotation is then inverted ... so its mesh rotation and not viewport rotation?!
  10. can the loft tools and surface tools get some love ... maybe make them automated so when you select them the drawing tools are already selected for you , i have no idea how they work ... and i cant find material that actually helps ..
  11. it sounds easy but its the placement and material that will make it look natural ... hair is hard ! erm in 3dcoat you can .. but ive always found the modelling tools so hard to use ... maybe use blender for this one
  12. use the modelling room .. dont use voxels .. you need one sided polygons , make 3/4 strips , uv them and then copy and paste them on the head
  13. if you want optimised game hair , hair fibres arent the answer .. you need a couple of flat planes , and a good ahir texture and variate those across your mesh , if you want realistic hair then zbrushes hair fibres or xgen for maya .. blender also has hair particles .. the thing is , use the tool to its best uses and 3dcoat even though it caters for a massive variety of uses , hair isnt one of them
  14. i just tried to upgrade my version ... i went to pay with paypal the price was $45 .. when paypal was about to confirm it said i confirm the loan of $91 incase of changes or deliveries?
  15. also im currently hard surface modelling a chest plate , ive made hard edges and ive also selected the hard edges , but i want to invert my selection which im unable to do EDIT... just noticed the new update does this
  16. also a better hotkey system would be amazing , i find memorizing brush names easier than brush locations and random number selected .. maybe A certain other software approach , so i could be (space+C+F) for the clay fast brush ... its not essential but it would 100% speed up my workflow
  17. POLYGROUPS ,but 3dcoats version , and have the integrate into autopo, geometry hide , masking even painting , obviously this isn't viable in voxel mode but surface mode would be nice , polygroups or 3dcoat groups would be ale to help curves in topology so we can get clearly topology better edge flows we just need quad only subd ,i know this sounds like im just asking for zbrush features but i only go into zbrush to finish and polish my sculpt surface modelling would also be a nice feature to replace modelling room , but to be honest... other than that 3dcoat gives me everything i need ... it truly is a great piece of software!
  18. guys ... what is happening? these guys work so hard updating , and fixing bugs ... they are trying to add as many features as possible , buying the upgrade not only give you the updated version, but it gives you a year of free updates and the money given helps these guys keep developing and keep them above the ever increasing price of living ..
  19. i dont fully understand your question ... if you can make a quick video ill see what youre currently doing and i can show you another way or more refined way
  20. works alot like poly groups but with a better name ... would this be possible maybe in surface mode? for either hiding meshes or to work with autopo to get a clearly retopology curves etc ... even though 3dC comes with so many more features ... some features are seriously needed to make things faster and more efficient
  21. retopo tools wont work on a model that has multiple parts ... the tools will look at it like whats underneath the mesh is what you snap too ... combine and voxelise so all gaps are filled and only the outside of the mesh is shown, tools will work perfectly after that .. hopefully they fix this soon also autopo does work really well ... you can never beat doing retopology by hand ..
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