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Elemeno

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  1. dont be too hard on yourself! the major component works.. if you need inset on a set of faces it does .
  2. probably find its the shading making those , import into blender and look at the 3dc decimated object , for some reason they sharp some areas and it makes weird shading areas
  3. i use one default light which is the environment light , and then once baked i used that layer as an overlay
  4. strange .... its working perfectly fine now... earlier it wouldnt get no more than 50 faces ... regardless of what amount i put in ... well bug fixed
  5. change your normal map preset to painter/designer , im not 100% sure in this but blender uses opengl and painter uses directx for normals .. i just paint i dont truly know the ins an outs but ... give it a shot who knows ..
  6. only vox hide, cut tool erases it for good
  7. i cant replicate , in your import settings have you got triangulate checked?
  8. the triangles cause shading issues ... youll probably find the triangles arent equilateral , but instead all long narrow ... these cause the issues ..
  9. Desktop 2024-11-14 22-39-46.mp4 this brush is a standard draw rush but using no relax and for some reason it gives different results each stroke , im currently using a mouse as i was testing so its not pressure related . Desktop 2024-11-14 22-41-34.mp4 so top video , mesh subtracts in the edge even though the brush is add only and second video is the brushes inconsistency
  10. besides the current problem .. how stale is having two different gpus ? do their drivers conflict?
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