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Elemeno

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  1. it should just bake the color map , when you baking high to low .. i just tried it and mines working fine
  2. i just tried this out ... ill send a quick video to show you how to set it up correctly
  3. how did you set your uvs up? are you using separate models each with their own uv or is the mesh all together and youre using udims?
  4. would really need andrew to explain why its not implemented atm .. im constantly getting strange areas using the multires in 3dcoat .. maybe work is going to happen with it soon ,hopefully .. the sculpting side hasnt had much love lately and its literally the best part
  5. they are working on it , alot of us have been asking for a quad only mode on surface mode ... unfortunately , with the nature of 3dcoat converting things into triangles you can accurately and fast enough step down to lowest subs while rotating , however.... rotating panning in 3dcoat is fast enough that it doesnt really impact it , ill have 140M polys before and rotating pan and zoom was still butter smooth
  6. scrub that ... it works better .... dont worry don't change anything with viewport rotation
  7. yea thats what i thought i had done ... but if you look at the old versions the viewport rotates the object but now the object rotates instead
  8. what happened to viewport rotation? the current rotation uses mesh rotation and not the actual viewport camera rotating around the object ... , if you test with free rotation the camera rotates correctly but is axis rotation the rotation becomes mesh rotation and not viewport?
  9. might be a bug or a setting ive changed ... but when you rotate your model to see the underneath the rotation is then inverted ... so its mesh rotation and not viewport rotation?!
  10. can the loft tools and surface tools get some love ... maybe make them automated so when you select them the drawing tools are already selected for you , i have no idea how they work ... and i cant find material that actually helps ..
  11. it sounds easy but its the placement and material that will make it look natural ... hair is hard ! erm in 3dcoat you can .. but ive always found the modelling tools so hard to use ... maybe use blender for this one
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