Jump to content
3DCoat Forums

Elemeno

Advanced Member
  • Posts

    895
  • Joined

  • Last visited

Posts posted by Elemeno

  1. image1_tweak.jpg.318aff62a7aaa6e3882f233727483e64.jpg   this room seems a bit pointless why not combine these with retopo or modellingimage2_modellingtools.jpg.86e3022b98afbff651cee246e63833f2.jpgadding simple things like a plane has a ridiculous amount of options.. the workflow is way too slow on the      modelling side of things 1339062526_image3_modelliingtools.thumb.jpg.24ee6bd66fa74773ea02a09bc67b98b3.jpgalso the tools inside modelling are so darn complex we really need a faster work flow ,i cant find any shortcuts for extruding,loop cuts, or even making the gizmo appear which is madness...when i go to loop cuts you dont get an exact middle , its very hard to be precise 

    • Like 2
  2. erm i like 3d coat i really do , the sculpting is excellent

    but i wont be buying 2021 or upgrading 

    its not buggy at all but i really hate the process of doing anything..

    for example the low poly modelling is just way over complicated in order to just make a simple shape you need to spend a while doing it,

    the sculpting is nice but when you look at zbrush which is only double the price and life time updates and the amount of features it has in comparison 

    each update should be adding things to make our lives easier not more stressful, the ui looks quite out dated please for the love of god simplify the software you're adding tools without explanation on how to use them when you look at things like micropoly for fish scales ,i would have to individually do each scale of 3d coat ,i quite disappointed because i was expecting something more professional especially as it wont be a free update 

  3. be able to use various meshes, so we can model a shape and then go back into our model and attach the recently created model to our main mesh replace each face with a shape and a parameter for scaling but keeping it on the boundaries of the mesh you selected

  4. be able to add a cylinder and unwrap it and take that area that unwrapped and place a 2d texture over which 3d coat will displace ,for exact sculpts doing this in blender or 3ds and pulling it back into 3dc is inconvenient ,would love to do all sculpting and concept work inside 3dc

×
×
  • Create New...