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philnolan3d

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Posts posted by philnolan3d

  1. In .07 I've been having trouble with Transform and Undo. I'm working on a project and posting WIP renders. For some of those renders I'll use Transform to move parts around. Undo is not putting them back to the way before.

    So I'll have a project with multiple VoxTree layers, Voxel mode. Move one of the layers with Transform, go to render room and take a few screenshots. Back to sculpt room and hit Ctrl+Z.

  2. 14 hours ago, Rygaard said:

    Is there a possibility to allow the surface mode of Sculpt Room to allow geometry to accept UVs?
    This way we could open texture maps directly in geometry and have the opportunity to use Displacement maps to physically deform and apply the mesh surface. And so have compatibility with Sculpt Layers these displacement maps.

     

    This would be really nice. For a lot of my work in 3D scanning I get the object scanned with textures but I may like to have a medium res mesh exported. The problem there is that if bring it into the sculpt room I get low res textures. So I always have to make my scans really high res.

  3. You could definitely import a low res model and sculpt on it. Personally I would go into the sculpt room, in Surface mode, then use the Import tool to bring in the model. I like to use the Live Clay tool with zero height to increase the density right where I need it, then sculpt details with other tools.  Maybe someone else can confirm this but I think you can then go into the Retopo room and import the original mesh from the Retopo menu and still retain the original UV map.

    Another option would be to start in the paint room, import your model and just paint the details directly into the normal map.

    There are a ton of tutorials on the official YouTube channel of that helps.

    https://www.youtube.com/user/PILGWAY3DCoat

  4. Here's a strange problem in 4.8.05, Retopo room. The symmetry keeps flipping from left to right and back every couple of clicks I do. For example I can delete a couple polys on the right side, then I go to click another in the same area and it tells me I clicked on the wrong side. So I switch to the left and the same thing happens, I can delete a few then it switches sides and gives me the warning so I have to keep switching sides. I haven't tested all tools but it does it with marking seams too.

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