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philnolan3d

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About philnolan3d

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    Philadelphia, PA, USA
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    3D, Japan, YouTube

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  1. philnolan3d

    3DCoat 4.9 testing thread

    Found a weird shader bug in 4.9.08. I was working in Surface mode and reduced the resolution to sculpt larger areas, while there I changed the shader. When I changed back to full res the shader went back to the original, so I changed it here too. But now whenever I change resolution I get these weird grey blocks on the mesh. They are there regardless of what shader I choose.They're clearly squares at 2X but at lower resolutions like 16 or 32 they look blurry. When I go back to full res it goes away.
  2. philnolan3d

    3DCoat 4.9 testing thread

    Yeah I was just noticing the unghosting myself and was trying to figure out what I did to cause it so I could report it but I guess I didn't do anything if auto-save is causing it.
  3. Right, I was thinking 5 but thought I might have been thinking of another forum.
  4. Yeah, you're first post (or couple maybe?) needs to be approved before it shows up. After that you should be able to pay with no trouble.
  5. philnolan3d

    3DCoat 4.9 testing thread

    In .07 I've been having trouble with Transform and Undo. I'm working on a project and posting WIP renders. For some of those renders I'll use Transform to move parts around. Undo is not putting them back to the way before. So I'll have a project with multiple VoxTree layers, Voxel mode. Move one of the layers with Transform, go to render room and take a few screenshots. Back to sculpt room and hit Ctrl+Z.
  6. philnolan3d

    3DCoat 4.9 testing thread

    I was just noticing those options missing on a bunch of tools where I expected to see them.
  7. Is still on Steam for now. https://store.steampowered.com/app/978680/Substance_Painter_2019/
  8. philnolan3d

    3DCoat 4.9 testing thread

    You may have to actually check the box, not uncheck it. I think it actually says "Do not Voxelize". I may have misremembered it.
  9. philnolan3d

    3DCoat 4.9 testing thread

    It does import the textures into the vertex colors, I actually just did it. But you have to uncheck the Voxelize box in the Import tool options.
  10. philnolan3d

    3DCoat 4.9 testing thread

    This would be really nice. For a lot of my work in 3D scanning I get the object scanned with textures but I may like to have a medium res mesh exported. The problem there is that if bring it into the sculpt room I get low res textures. So I always have to make my scans really high res.
  11. philnolan3d

    3DCoat 4.9 testing thread

    This makes sense since the tweak room is basically low res sculpting. Honestly I haven't used the Tweak room in ages.
  12. philnolan3d

    3DCoat 4.9 testing thread

    I disagree about the top bar. Those options get used all the time, regardless of what tab you're in or which tool is being used. So if my Tool Options is currently not visible I still have access to the top bar.
  13. philnolan3d

    3DCoat 4.9 testing thread

    One thing I don't understand with the proxy slider is the icon on the right. I believe it used to be the same as the upres icon, now it looks like a "new document" icon.
  14. philnolan3d

    3DCoat 4.9 testing thread

    Oh I just opened 3DC again and I see it now. I'm not sure why I didn't see it before.
  15. philnolan3d

    3DCoat 4.9 testing thread

    In the Sculpt room look at Popups > Proxyslider. I forgot the official name before. It let's you slide left and right to choose the density level of the mesh. I've docked it right above the VoxTree.
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