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About philnolan3d

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    Philadelphia, PA, USA
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    3D, Japan, YouTube

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  1. philnolan3d

    3DCoat 4.8 BETA testing thread

    I've also noticed that I have trouble grabbing some vertices to move them in Retopo. Using any of the tools that do that, Move, Brush, right-click+drag, I usually have the delete the polygon and rebuild it.
  2. philnolan3d

    3DCoat 4.8 BETA testing thread

    In case nobody mentioned it, the time when autopo crashes is during the Approximate Paramaterization.
  3. philnolan3d

    3DCoat 4.8 BETA testing thread

    So I just realized I'm not using the latest beta, I'm on 4.8.34. When I use the auto retopo I get a message saying a new UV set was created. But that's it, there's nothing new in the UV set list and there's no retopo mesh.
  4. philnolan3d

    3DCoat 4.8 BETA testing thread

    Yeah! I was trying to figure out what was going on with my Space Pilot. I guess that's it. Although it seemed like it reset itself once while I was using 3DC. I fixed it and then had to fix it again.
  5. philnolan3d

    3DCoat 4.8 BETA testing thread

    Yes, I was having trouble with it too, both that and the Instant Meshes. If go through the whole process, then nothing appeared in the Retopo room.
  6. philnolan3d

    3DCoat 4.8 BETA testing thread

    That's a good tip. I just install every update that comes out and then suddenly realize that I've got like 8 versions taking up space on my drive.
  7. philnolan3d

    Crash messed up navigation

    Thanks, I was afraid resetting might mess up something special I had set up a long time ago. I figured it out by saving settings from the navigation on my other computer and loading them on this one.
  8. philnolan3d

    Crash messed up navigation

    3DC crashed, or should I say, just disappeared, while merging some voxel layers. When I opened it again a bunch of random things were messed up like the background color and a smart material I had just made. But mainly the navigation with my Space Pilot is not normal, the rotation is weird. I can't figure out where the setting is to hopefully fix it but then I had an idea. I have several recent versions of 3DC still installed. Is there a file I can grab from there which might fix the navigation?
  9. philnolan3d

    Introduce yourself!

    Hi Smith, hope you enjoy your time here and have a good learning experience!
  10. philnolan3d

    Retopo - next big Step

    We have that contour tool. Just use Strokes. Draw the strokes and press enter. He then uses the equivalent of Slide Edges and Split. The polystrips one looks like our Quadstrips, though I haven't used that tool very much too be honest.
  11. What does it look like before importing?
  12. Thanks I'll look into this. I may just have to split this into 2 tutorials if it's too many steps (and get paid twice haha).
  13. Yeah I very often import scans into Surface Sculpting via the Import tool and I always get textures if I turn on Import w/o Voxilization. I've been doing that for years. The problem is that the button for Import For Retopo / Huge Models says that textures will be imported but they aren't. I would just use the Import tool as always but I think it will be too many steps. I have to import, retopo, bake, and export in like 4 or 5 steps with max 100 words in each so I'm trying to figure out if it can be done. I just tried importing into the paint room and it does seem to be OK on my PC however you lose all of the Auto-retopo options.
  14. What I have is an OBJ with texture. I can load it into the Sculpt room manually just fine with the Import tool. I can't use Import Reference Mesh because the model is 11M polys, a 3D scan.
  15. I'm working on a tutorial for 3D-Coat and need to do retopo in the fewest steps possible so I'm trying to start with Perform Retopology and Import Huge Reference mesh. The mesh imports fine but it has no texture. I suspect the reason is that Import W/O Voxilization is turned Off so the UV map is killed and no texture gets applied. I have a deadline for this tutorial so unless there's another way I need it to be fixed.