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About philnolan3d

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    Philadelphia, PA, USA
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    3D, Japan, YouTube

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  1. philnolan3d

    Display driver problem

    I don't know, I use 3D-Coat quite a bit with my laptop which has "Intel UHD Graphics 620" as the gpu. Maybe it's the UHD.
  2. philnolan3d

    Merging Symmetric UVs

    Oh I see. I wouldn't decimate, you would end up with all triangles. It might take some time but you could just delete every other edge. You can hold shift with Delete Edges to select the whole edge loop. Usually for a character you want to keep the poly count low in order to have better deformations (bending).
  3. philnolan3d

    Merging Symmetric UVs

    I understand what you're trying to do, mirroring the UVs, I know a lot of game designers do it. I've never done it for my own projects though so I can't help with that. On a side note though. I wonder if there's a reason why the clothes have SO many polys. Unless there's a special reason I would probably have a quarter of the poly count on the clothes.
  4. philnolan3d

    Paint Room question

    Yeah I usually just click the "eye" on the box tree layer to hide it before I go over to the paint room.
  5. philnolan3d

    [Solved] Flat Subdivide only a specific area

    Have you tried deleting the polys in RC before exporting? That might solve this problem before you even get to 3DC. Assuming I understand correctly. If you do want to subdivide in 3DC I usually use the Live Clay tool and then turn the strength all the way down. That will give more polys anywhere you brush. I mentioned this in a tutorial recently. It's at 8:24 in the video.
  6. philnolan3d

    How to change the shader from my mesh reference

    Hi, your images didn't appear, can you repost them?
  7. philnolan3d

    3DCoat 4.8 BETA testing thread

    I've also noticed that I have trouble grabbing some vertices to move them in Retopo. Using any of the tools that do that, Move, Brush, right-click+drag, I usually have the delete the polygon and rebuild it.
  8. philnolan3d

    3DCoat 4.8 BETA testing thread

    In case nobody mentioned it, the time when autopo crashes is during the Approximate Paramaterization.
  9. philnolan3d

    3DCoat 4.8 BETA testing thread

    So I just realized I'm not using the latest beta, I'm on 4.8.34. When I use the auto retopo I get a message saying a new UV set was created. But that's it, there's nothing new in the UV set list and there's no retopo mesh.
  10. philnolan3d

    3DCoat 4.8 BETA testing thread

    Yeah! I was trying to figure out what was going on with my Space Pilot. I guess that's it. Although it seemed like it reset itself once while I was using 3DC. I fixed it and then had to fix it again.
  11. philnolan3d

    3DCoat 4.8 BETA testing thread

    Yes, I was having trouble with it too, both that and the Instant Meshes. If go through the whole process, then nothing appeared in the Retopo room.
  12. philnolan3d

    3DCoat 4.8 BETA testing thread

    That's a good tip. I just install every update that comes out and then suddenly realize that I've got like 8 versions taking up space on my drive.
  13. philnolan3d

    [Solved] Crash messed up navigation

    Thanks, I was afraid resetting might mess up something special I had set up a long time ago. I figured it out by saving settings from the navigation on my other computer and loading them on this one.
  14. philnolan3d

    [Solved] Crash messed up navigation

    3DC crashed, or should I say, just disappeared, while merging some voxel layers. When I opened it again a bunch of random things were messed up like the background color and a smart material I had just made. But mainly the navigation with my Space Pilot is not normal, the rotation is weird. I can't figure out where the setting is to hopefully fix it but then I had an idea. I have several recent versions of 3DC still installed. Is there a file I can grab from there which might fix the navigation?
  15. philnolan3d

    Introduce yourself!

    Hi Smith, hope you enjoy your time here and have a good learning experience!