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philnolan3d

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Posts posted by philnolan3d

  1. Another thought. If you're just in surface mode and didn't have a UV map, then it's just coloring the vertices (points) on the mesh, not actually painting on an image. In that case having more points will give you more detail. So areas that don't look good might have a low poly count. You could tell by hitting W to see the wireframe.

  2. There's a free texture generator similar to Crazy Bump or PixPlant called Materialize. I made a tutorial on it including using the materials in 3D-Coat's Smart Materials. The tutorial premieres at 4pm Eastern today. There is a chat room open before and during the premiere. Come chat CG with us!

     

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  3. This is something I've been thinking about replicating for a long time. I was reminded of it again by the Iron Fist Opening.

    I was originally inspired by the "speedster" in Heroes, which is a little different.  In IronFist it looks a lot like voxels. Anyone have any thoughts on how it was done?  I tried some particles in LightWave but it's not quite right, kind of lumpy and of course there's no real geometry.

    motion_trails_wip_02.png

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